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Lokix Moves & Learnsetin Pokémon Heart & Soul

bugdark42 total moves

Complete moveset and learnset for Lokix in Pokémon Heart & Soul. Learn which moves Lokix can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

19
Level Up
23
TM/HM
0
Move Tutor
0
Egg Moves
42
Total

Level Up Moves (19)

Moves that Lokix learns naturally as it levels up.

LungeLevel: 0bug
8010015
Lunges at the foe to lower its Attack stat.
TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
Low KickLevel: 1fighting
0020
A low, tripping kick that may cause flinching.
DetectLevel: 1fighting
005
Evades attack, but may fail if used in succession.
Struggle BugLevel: 4bug
010020
Resisting, the user attacks the foes. Lowers Sp. Atk.
AstonishLevel: 6ghost
3010015
Attack that may shock the foe into flinching.
AssuranceLevel: 9dark
010010
Attack that gains power if the foe has been hurt.
Double KickLevel: 11fighting
3010030
A double-kicking attack that strikes the foe twice.
ScreechLevel: 14normal
08540
Emits a screech to sharply reduce the foe's Defense.
EndureLevel: 18normal
0010
Endures any attack for 1 turn, leaving at least 1HP.
Bug BiteLevel: 22bug
6010020
Eats the foe's held Berry gaining its effect.
FeintLevel: 28normal
010010
Attack that hits foes using moves like Protect.
AgilityLevel: 32psychic
0030
Relaxes the body to sharply boost Speed.
Throat ChopLevel: 36dark
8010015
Chops the throat to disable sound moves for 2 turns.
Sucker PunchLevel: 40dark
01005
Strikes first if the foe is preparing Attack.
First ImpressionLevel: 44bug
9010010
Hits hard and first. Only works first turn.
BounceLevel: 48flying
85855
Bounces up, then down the next turn. May paralyze.
Axe KickLevel: 53fighting
1209010
May miss and hurt the kicker. May cause confusion.

TM/HM Moves (23)

Moves that Lokix can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
X Scissorbug
8010015TM81
Slashes the foe with crossed scythes, claws, etc.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.