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Lilliganthisui Moves & Learnsetin Pokémon Heart & Soul

grassfighting41 total moves

Complete moveset and learnset for Lilliganthisui in Pokémon Heart & Soul. Learn which moves Lilliganthisui can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

14
Level Up
27
TM/HM
0
Move Tutor
0
Egg Moves
41
Total

Level Up Moves (14)

Moves that Lilliganthisui learns naturally as it levels up.

Rock SmashLevel: 0fighting
010015
A rock-crushing attack that may lower Defense.
AbsorbLevel: 1grass
201000
Attack that absorbs half the damage inflicted.
LeafageLevel: 5grass
4010040
Attacks with a flurry of small leaves.
Stun SporeLevel: 9grass
07530
Scatters a powder that may paralyze the foe.
Poison PowderLevel: 15poison
07535
Scatters a toxic powder that may poison the foe.
Energy BallLevel: 21grass
010010
Draws power from nature to attack. May lower Sp. Def.
Sleep PowderLevel: 29grass
07515
Scatters a powder that may cause the foe to sleep.
Drain PunchLevel: 34fighting
01000
Attack that absorbs half the damage inflicted.
Leaf BladeLevel: 37grass
010015
Slashes with a sharp leaf. High critical-hit ratio.
RecoverLevel: 37normal
0020
Recovers up to half the user's maximum HP.
Victory DanceLevel: 42fighting
0020
Dances to raise Attack, Defense and Speed.
Leaf StormLevel: 47grass
0905
Whips up a storm of leaves. Harshly lowers the Sp. Atk.
Petal DanceLevel: 53grass
701000
A rampage of 2 to 3 turns that confuses the user.
Close CombatLevel: 57fighting
1201005
A strong attack but lowers the defensive stats.

TM/HM Moves (27)

Moves that Lilliganthisui can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Bullet Seedgrass
010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Drain Punchfighting
01000TM60
Attack that absorbs half the damage inflicted.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.