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Ledian Moves & Learnsetin Pokémon Heart & Soul

bugflying53 total moves

Complete moveset and learnset for Ledian in Pokémon Heart & Soul. Learn which moves Ledian can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

11
Level Up
39
TM/HM
0
Move Tutor
3
Egg Moves
53
Total

Level Up Moves (11)

Moves that Ledian learns naturally as it levels up.

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
SupersonicLevel: 1normal
05520
Emits bizarre sound waves that may confuse the foe.
SupersonicLevel: 8normal
05520
Emits bizarre sound waves that may confuse the foe.
Comet PunchLevel: 15normal
188515
Repeatedly punches the foe 2 to 5 times.
Light ScreenLevel: 24psychic
0030
Wall of light cuts special damage for 5 turns.
ReflectLevel: 24psychic
0020
Wall of light cuts physical damage for 5 turns.
SafeguardLevel: 24normal
0025
Protects allies from status problems for 5 turns.
Baton PassLevel: 33normal
0040
Switches out the user while keeping effects in play.
SwiftLevel: 42normal
60020
Sprays star-shaped rays that never miss.
AgilityLevel: 51psychic
0030
Relaxes the body to sharply boost Speed.
Double EdgeLevel: 60normal
010015
A life-risking tackle that also hurts the user.

Egg Moves (3)

Moves that Ledian can learn through breeding with compatible Pokémon.

Psybeampsychic
6510020
Fires a peculiar ray that may confuse the foe.
Bidenormal
1010
Endures attack for 2 turns to retaliate double.
Silver Windbug
601005
A powdery attack that may raise abilities.

TM/HM Moves (39)

Moves that Ledian can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Roostflying
000TM51
Restores the user's HP by half of its max HP.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Drain Punchfighting
01000TM60
Attack that absorbs half the damage inflicted.
Silver Windbug
601005TM62
A powdery attack that may raise abilities.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.