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Lechonk Moves & Learnsetin Pokémon Heart & Soul

normal29 total moves

Complete moveset and learnset for Lechonk in Pokémon Heart & Soul. Learn which moves Lechonk can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
16
TM/HM
0
Move Tutor
0
Egg Moves
29
Total

Level Up Moves (13)

Moves that Lechonk learns naturally as it levels up.

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Tail WhipLevel: 1normal
010030
Wags the tail to lower the foe's Defense.
Disarming VoiceLevel: 5fairy
40015
Lets out a charming cry that cannot be evaded.
Echoed VoiceLevel: 8normal
4010015
Does more damage every turn it is used.
Mud ShotLevel: 12ground
559515
Hurls mud at the foe and reduces Speed.
CovetLevel: 15normal
01000
Cutely begs to obtain an item held by the foe.
DigLevel: 17ground
10010010
Digs underground the first turn and strikes next turn.
HeadbuttLevel: 21normal
7010015
A ramming attack that may cause flinching.
YawnLevel: 24normal
0010
Lulls the foe into yawning, then sleeping next turn.
Take DownLevel: 27normal
908520
A reckless charge attack that also hurts the user.
Work UpLevel: 30normal
0030
The user is roused. Ups Attack and Sp. Atk.
UproarLevel: 32normal
010010
Causes an uproar for 3 Causes an uproar for 2 to 5 turns and prevents sleep.
Double EdgeLevel: 35normal
010015
A life-risking tackle that also hurts the user.

TM/HM Moves (16)

Moves that Lechonk can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Bullet Seedgrass
010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.