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Komala Moves & Learnsetin Pokémon Heart & Soul

normal44 total moves

Complete moveset and learnset for Komala in Pokémon Heart & Soul. Learn which moves Komala can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
31
TM/HM
0
Move Tutor
0
Egg Moves
44
Total

Level Up Moves (13)

Moves that Komala learns naturally as it levels up.

Defense CurlLevel: 1normal
0040
Curls up to conceal weak spots and raise Defense.
RolloutLevel: 1rock
309020
Attack lasting 5 turns with rising intensity.
StockpileLevel: 6normal
000
Charges up power for up to 3 turns.
Spit UpLevel: 6normal
110010
Releases stockpiled power (the more the better).
SwallowLevel: 6normal
0010
Absorbs stockpiled power and restores HP.
Rapid SpinLevel: 11normal
010040
User spins and removes some effects, while upping speed.effects.
YawnLevel: 16normal
0010
Lulls the foe into yawning, then sleeping next turn.
SlamLevel: 21normal
807520
Slams the foe with a long tail, vine, etc.
FlailLevel: 26normal
110015
Inflicts more damage when the user's HP is down.
Sucker PunchLevel: 31dark
01005
Strikes first if the foe is preparing Attack.
Psych UpLevel: 36normal
0010
Copies foe's stat changes and gives to the user.
Wood HammerLevel: 41grass
12010015
Slams the body into a foe. The user gets hurt too.
ThrashLevel: 46normal
01000
A rampage of 2 to 3 turns that confuses the user.

TM/HM Moves (31)

Moves that Komala can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Shadow Clawghost
7010015TM65
Strikes with a shadow claw. High critical-hit ratio.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.