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Kingambit Moves & Learnsetin Pokémon Heart & Soul

darksteel52 total moves

Complete moveset and learnset for Kingambit in Pokémon Heart & Soul. Learn which moves Kingambit can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

17
Level Up
35
TM/HM
0
Move Tutor
0
Egg Moves
52
Total

Level Up Moves (17)

Moves that Kingambit learns naturally as it levels up.

Kowtow CleaveLevel: 0dark
85010
User slashes the foe after kowtowing. It never misses.
Metal BurstLevel: 1steel
110010
Retaliates any hit with greater power.
Metal ClawLevel: 1steel
509535
A claw attack that may raise the user's Attack.
Fury CutterLevel: 1bug
109520
Attack that intensifies on each successive hit.
ScratchLevel: 1normal
4010035
Scratches the foe with sharp claws.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
TormentLevel: 15dark
010015
Torments the foe and stops successive use of a move.
Scary FaceLevel: 20normal
0010
Frightens with a scary face to sharply reduce Speed.
AssuranceLevel: 25dark
010010
Attack that gains power if the foe has been hurt.
Metal SoundLevel: 30steel
08540
Emits a horrible screech that sharply lowers Sp. Def.
SlashLevel: 35normal
7010020
Slashes with claws, etc. Has a high critical-hit ratio.
Night SlashLevel: 40dark
7010015
Hits as soon as possible. High critical-hit ratio.
Iron DefenseLevel: 45steel
0015
Hardens the body's surface to sharply raise Defense.
RetaliateLevel: 50normal
701005
Attack that does more damage if an ally fainted.
Iron HeadLevel: 57steel
8010015
Slams the foe with a hard head. May cause flinching.
Swords DanceLevel: 64normal
000
A fighting dance that sharply raises Attack.
GuillotineLevel: 71normal
1305
A powerful pincer attack that KOs if it hits.

TM/HM Moves (35)

Moves that Kingambit can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Shadow Clawghost
7010015TM65
Strikes with a shadow claw. High critical-hit ratio.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Stealth Rockrock
0020TM76
Sets floating stones that hurt a foe switching in.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
X Scissorbug
8010015TM81
Slashes the foe with crossed scythes, claws, etc.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flash Cannonsteel
8010010TM91
Releases a blast of light that may lower Sp. Def.