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Joltik Moves & Learnsetin Pokémon Heart & Soul

bugelectric46 total moves

Complete moveset and learnset for Joltik in Pokémon Heart & Soul. Learn which moves Joltik can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
30
TM/HM
0
Move Tutor
0
Egg Moves
46
Total

Level Up Moves (16)

Moves that Joltik learns naturally as it levels up.

String ShotLevel: 1bug
09540
Binds the foe with string to reduce its Speed.
Leech LifeLevel: 1bug
6010010
Attack that steals half the damage inflicted.
Spider WebLevel: 1bug
0010
Ensnares the foe to stop it from fleeing or switching.
Thunder WaveLevel: 4electric
0020
A weak jolt of electricity that paralyzes the foe.
ScreechLevel: 7normal
08540
Emits a screech to sharply reduce the foe's Defense.
Fury CutterLevel: 12bug
109520
Attack that intensifies on each successive hit.
ElectrowebLevel: 15electric
559515
Snares the foes with an electric net. Lowers Speed.
Bug BiteLevel: 18bug
6010020
Eats the foe's held Berry gaining its effect.
Gastro AcidLevel: 23poison
010010
Stomach acid suppresses the foe's Ability.
SlashLevel: 26normal
7010020
Slashes with claws, etc. Has a high critical-hit ratio.
Electro BallLevel: 29electric
110010
Hurls an orb that does more damage to slower foes.
Signal BeamLevel: 34bug
7510015
A strange beam attack that may confuse the foe.
AgilityLevel: 37psychic
0030
Relaxes the body to sharply boost Speed.
Sucker PunchLevel: 40dark
01005
Strikes first if the foe is preparing Attack.
DischargeLevel: 45electric
8010015
Zaps all other {PKMN} with electricity. May paralyze.
Bug BuzzLevel: 48bug
9010010
A damaging sound wave that may lower Sp. Def.

TM/HM Moves (30)

Moves that Joltik can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Rock Climbnormal
908520TM70
A charging attack that may confuse the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
X Scissorbug
8010015TM81
Slashes the foe with crossed scythes, claws, etc.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.