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Jangmo-o Moves & Learnsetin Pokémon Heart & Soul

dragon50 total moves

Complete moveset and learnset for Jangmo-o in Pokémon Heart & Soul. Learn which moves Jangmo-o can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

14
Level Up
36
TM/HM
0
Move Tutor
0
Egg Moves
50
Total

Level Up Moves (14)

Moves that Jangmo-o learns naturally as it levels up.

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
LeerLevel: 5normal
010030
Frightens the foes with a leer to lower Defense.
BideLevel: 9normal
1010
Endures attack for 2 turns to retaliate double.
ProtectLevel: 13normal
0010
Evades attack, but may fail if used in succession.
Dragon TailLevel: 17dragon
609010
Knocks foe away to switch it out or end wild battle.
Scary FaceLevel: 21normal
0010
Frightens with a scary face to sharply reduce Speed.
HeadbuttLevel: 25normal
7010015
A ramming attack that may cause flinching.
Work UpLevel: 29normal
0030
The user is roused. Ups Attack and Sp. Atk.
ScreechLevel: 33normal
08540
Emits a screech to sharply reduce the foe's Defense.
Iron DefenseLevel: 37steel
0015
Hardens the body's surface to sharply raise Defense.
Dragon ClawLevel: 41dragon
8010015
Slashes the foe with sharp claws.
Noble RoarLevel: 45normal
010030
Intimidates the foe, to cut Attack and Sp. Atk.
Dragon DanceLevel: 49dragon
0020
A mystical dance that ups Attack and Speed.
OutrageLevel: 53dragon
01000
A rampage of 2 to 3 turns that confuses the user.

TM/HM Moves (36)

Moves that Jangmo-o can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Dragon Clawdragon
8010015TM02
Slashes the foe with sharp claws.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Dragon Pulsedragon
010010TM59
Generates a shock wave to damage the foe.
Shadow Clawghost
7010015TM65
Strikes with a shadow claw. High critical-hit ratio.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
X Scissorbug
8010015TM81
Slashes the foe with crossed scythes, claws, etc.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.