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Ironvaliant Moves & Learnsetin Pokémon Heart & Soul

fairyfighting56 total moves

Complete moveset and learnset for Ironvaliant in Pokémon Heart & Soul. Learn which moves Ironvaliant can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

19
Level Up
37
TM/HM
0
Move Tutor
0
Egg Moves
56
Total

Level Up Moves (19)

Moves that Ironvaliant learns naturally as it levels up.

Electric TerrainLevel: 1electric
0010
Electrifies the ground for 5 turns. Prevents sleep.
DisableLevel: 1normal
05520
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
Double TeamLevel: 1normal
0015
Creates illusory copies to raise evasiveness.
Shadow SneakLevel: 1ghost
4010030
Extends the user's shadow to strike first.
Fury CutterLevel: 1bug
109520
Attack that intensifies on each successive hit.
HypnosisLevel: 7psychic
06020
A hypnotizing move that may induce sleep.
FeintLevel: 14normal
010010
Attack that hits foes using moves like Protect.
Future SightLevel: 21psychic
8000
Heightens inner power to strike 2 turns later.
Dazzling GleamLevel: 28fairy
8010010
Damages foes by emitting a bright flash.
Psycho CutLevel: 35psychic
7010020
Tears with psychic blades. High critical-hit ratio.
Night SlashLevel: 42dark
7010015
Hits as soon as possible. High critical-hit ratio.
Leaf BladeLevel: 49grass
010015
Slashes with a sharp leaf. High critical-hit ratio.
MoonblastLevel: 56fairy
9510015
Attacks with the power of the moon. May lower Sp. Atk.
Close CombatLevel: 63fighting
1201005
A strong attack but lowers the defensive stats.
Knock OffLevel: 70dark
010020
Knocks down the foe's held item to prevent its use.
Destiny BondLevel: 77ghost
005
If the user faints, the foe is also made to faint.
Wide GuardLevel: 84rock
0010
Evades wide-ranging attacks for one turn.
Quick GuardLevel: 84fighting
0015
Evades priority attacks for one turn.
Spirit BreakLevel: 91fairy
7510015
Attacks with spirit-breaking force. Lowers Sp. Atk.

TM/HM Moves (37)

Moves that Ironvaliant can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Skill Swappsychic
0010TM48
The user swaps special abilities with the target.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Flingdark
110010TM56
The effectiveness varies with the held item.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Drain Punchfighting
01000TM60
Attack that absorbs half the damage inflicted.
Shadow Clawghost
7010015TM65
Strikes with a shadow claw. High critical-hit ratio.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
X Scissorbug
8010015TM81
Slashes the foe with crossed scythes, claws, etc.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.