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Ironbundle Moves & Learnsetin Pokémon Heart & Soul

icewater38 total moves

Complete moveset and learnset for Ironbundle in Pokémon Heart & Soul. Learn which moves Ironbundle can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
23
TM/HM
0
Move Tutor
0
Egg Moves
38
Total

Level Up Moves (15)

Moves that Ironbundle learns naturally as it levels up.

Electric TerrainLevel: 1electric
0010
Electrifies the ground for 5 turns. Prevents sleep.
PresentLevel: 1normal
19015
A gift in the form of a bomb. May restore HP.
Powder SnowLevel: 7ice
4010025
Blasts the foes with a snowy gust. May cause frostbite.gust. May cause freezing.
WhirlpoolLevel: 14water
0015
Traps and hurts the foe in a whirlpool for turns.
Take DownLevel: 21normal
908520
A reckless charge attack that also hurts the user.
Drill PeckLevel: 28flying
8010020
A corkscrewing attack with the beak acting as a drill.
Helping HandLevel: 35normal
0020
Boosts the power of ally recipient's moves.
Freeze DryLevel: 42ice
7010020
Super effective on Water- types. May cause frostbite.types. May cause freezing.
Flip TurnLevel: 49water
6010020
Attacks and rushes back to switch with a party Pokémon.
Ice BeamLevel: 56ice
010010
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
AgilityLevel: 63psychic
0030
Relaxes the body to sharply boost Speed.
SnowscapeLevel: 70ice
0010
Summons a snowstorm that lasts for five turns.
Hydro PumpLevel: 77water
0805
Blasts water at high power to strike the foe.
Aurora VeilLevel: 84ice
0020
Weakens all attacks, but only usable with hail.
BlizzardLevel: 91ice
005
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.

TM/HM Moves (23)

Moves that Ironbundle can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Avalancheice
6010010TM72
Attack that moves last and gains power if hit.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.