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Ironboulder Moves & Learnsetin Pokémon Heart & Soul

rockpsychic41 total moves

Complete moveset and learnset for Ironboulder in Pokémon Heart & Soul. Learn which moves Ironboulder can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

17
Level Up
24
TM/HM
0
Move Tutor
0
Egg Moves
41
Total

Level Up Moves (17)

Moves that Ironboulder learns naturally as it levels up.

Horn AttackLevel: 1normal
6510025
Jabs the foe with sharp horns.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
Rock ThrowLevel: 1rock
50015
Throws small rocks to strike the foe.
Electric TerrainLevel: 1electric
0010
Electrifies the ground for 5 turns. Prevents sleep.
Quick AttackLevel: 7normal
4010030
An extremely fast attack that always strikes first.
SlashLevel: 14normal
7010020
Slashes with claws, etc. Has a high critical-hit ratio.
AgilityLevel: 21psychic
0030
Relaxes the body to sharply boost Speed.
Psycho CutLevel: 28psychic
7010020
Tears with psychic blades. High critical-hit ratio.
CounterLevel: 35fighting
110020
Retaliates any physical hit with double the power.
Rock TombLevel: 42rock
000
Stops the foe from moving with rocks and cuts Speed.
Sacred SwordLevel: 49fighting
901000
Strikes through the foe's stat changes.
Mighty CleaveLevel: 56rock
951005
Attack that hits foes using moves like Protect.
Swords DanceLevel: 63normal
000
A fighting dance that sharply raises Attack.
MegahornLevel: 70bug
1208510
A brutal ramming attack using out-thrust horns.
Quick GuardLevel: 77fighting
0015
Evades priority attacks for one turn.
Stone EdgeLevel: 84rock
100805
Stabs the foe with stones. High critical-hit ratio.
Giga ImpactLevel: 91normal
150905
Leaves the user immobile if target is not KO'd.

TM/HM Moves (24)

Moves that Ironboulder can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
X Scissorbug
8010015TM81
Slashes the foe with crossed scythes, claws, etc.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.