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Houndour Moves & Learnsetin Pokémon Heart & Soul

darkfire55 total moves

Complete moveset and learnset for Houndour in Pokémon Heart & Soul. Learn which moves Houndour can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

10
Level Up
37
TM/HM
0
Move Tutor
8
Egg Moves
55
Total

Level Up Moves (10)

Moves that Houndour learns naturally as it levels up.

LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
EmberLevel: 1fire
4010025
A weak fire attack that may inflict a burn.
HowlLevel: 7normal
0040
Howls to raise the spirit and boosts Attack.
SmogLevel: 13poison
07020
An exhaust-gas attack that may also poison.
RoarLevel: 19normal
0020
Switches the foe out or ends wild battle.
BiteLevel: 25normal
6010025
Bites with vicious fangs. May cause flinching.
Odor SleuthLevel: 31normal
0040
Negate evasiveness and Ghost type's immunities.
Feint AttackLevel: 37dark
60020
Draws the foe close, then strikes without fail.
FlamethrowerLevel: 43fire
010015
A powerful fire attack that may inflict a burn.
CrunchLevel: 49dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.

Egg Moves (8)

Moves that Houndour can learn through breeding with compatible Pokémon.

Fire Spinfire
0015
Traps the foe in a ring of fire for turns.
Ragenormal
2010020
Raises the user's Attack every time it is hit.
Pursuitdark
4010020
Inflicts bad damage if used on a foe switching out.
Counterfighting
110020
Retaliates any physical hit with double the power.
Spiteghost
010010
Spitefully cuts the PP of the foe's last move by 4.of foe's last move by 2-5.
Reversalfighting
110015
Inflicts more damage when the user's HP is down.
Beat Updark
010010
Summons party Pokémon to join in the attack.
Will O Wispfire
0015
Inflicts a burn on the foe with intense fire.

TM/HM Moves (37)

Moves that Houndour can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Snatchdark
0010TM49
Steals the effects of the move the target uses next.
Overheatfire
0905TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Will O Wispfire
0015TM61
Inflicts a burn on the foe with intense fire.
Embargodark
010015TM63
Prevents the foe from using any items.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.