Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Hoothoot Moves & Learnsetin Pokémon Heart & Soul

normalflying51 total moves

Complete moveset and learnset for Hoothoot in Pokémon Heart & Soul. Learn which moves Hoothoot can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

9
Level Up
35
TM/HM
0
Move Tutor
7
Egg Moves
51
Total

Level Up Moves (9)

Moves that Hoothoot learns naturally as it levels up.

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
ForesightLevel: 6normal
0040
Negates the foe's efforts to heighten evasiveness.
PeckLevel: 11flying
3510035
Attacks the foe with a jabbing beak, etc.
HypnosisLevel: 16psychic
06020
A hypnotizing move that may induce sleep.
ReflectLevel: 22psychic
0020
Wall of light cuts physical damage for 5 turns.
Take DownLevel: 28normal
908520
A reckless charge attack that also hurts the user.
ConfusionLevel: 34psychic
5010025
A psychic attack that may cause confusion.
Dream EaterLevel: 48psychic
10010015
Takes one half the damage inflicted on a sleeping foe.

Egg Moves (7)

Moves that Hoothoot can learn through breeding with compatible Pokémon.

Mirror Moveflying
0020
Counters the foe's attack with the same move.
Supersonicnormal
05520
Emits bizarre sound waves that may confuse the foe.
faintattacknormal
000
Wing Attackflying
010035
Strikes the foe with wings spread wide.
Whirlwindnormal
08520
Blows away the foe, switches it out or ends wild battle.
Sky Attackflying
140905
2-turn attack. High critical hit ratio, and may flinch.
Feather Danceflying
010015
Envelops the foe with down to sharply reduce Attack.

TM/HM Moves (35)

Moves that Hoothoot can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Steel Wingsteel
709025TM47
Strikes the foe with hard wings spread wide.
Skill Swappsychic
0010TM48
The user swaps special abilities with the target.
Roostflying
000TM51
Restores the user's HP by half of its max HP.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Silver Windbug
601005TM62
A powdery attack that may raise abilities.
Recyclenormal
0010TM67
Recycles a used item for one more use.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Pluckflying
6010020TM88
Eats the foe's held Berry gaining its effect.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flyflying
09515HM02
Flies up on the first turn, then strikes the next turn.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.