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Hoopaconfined Moves & Learnsetin Pokémon Heart & Soul

psychicghost67 total moves

Complete moveset and learnset for Hoopaconfined in Pokémon Heart & Soul. Learn which moves Hoopaconfined can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

18
Level Up
49
TM/HM
0
Move Tutor
0
Egg Moves
67
Total

Level Up Moves (18)

Moves that Hoopaconfined learns naturally as it levels up.

Hyperspace HoleLevel: 1psychic
8005
Uses a warp hole to attack. Can't be evaded.
TrickLevel: 1psychic
010010
Tricks the foe into trading held items.
Destiny BondLevel: 1ghost
005
If the user faints, the foe is also made to faint.
Ally SwitchLevel: 1psychic
0015
The user switches places with its partner.
ConfusionLevel: 1psychic
5010025
A psychic attack that may cause confusion.
AstonishLevel: 6ghost
3010015
Attack that may shock the foe into flinching.
Magic CoatLevel: 10psychic
0015
Reflects special effects back to the attacker.
PsybeamLevel: 15psychic
6510020
Fires a peculiar ray that may confuse the foe.
Light ScreenLevel: 19psychic
0030
Wall of light cuts special damage for 5 turns.
Skill SwapLevel: 25psychic
0010
The user swaps special abilities with the target.
Power SplitLevel: 29psychic
0010
Averages changes to Attack and Sp. Atk with the foe.
Guard SplitLevel: 35psychic
0010
Averages changes to Defense and Sp. Def with the foe.
Phantom ForceLevel: 46ghost
9010010
Vanishes on the first turn then strikes the next turn.
Wonder RoomLevel: 50psychic
0010
Defense and Sp. Def stats are swapped for 5 turns.
Trick RoomLevel: 55psychic
005
Slower Pokémon get to move first for 5 turns.
Shadow BallLevel: 68ghost
8010015
Hurls a black blob that may lower the foe's Sp. Def.
PsychicLevel: 75psychic
9010010
A powerful psychic attack that may lower Sp. Def.
Hyperspace HoleLevel: 85psychic
8005
Uses a warp hole to attack. Can't be evaded.

TM/HM Moves (49)

Moves that Hoopaconfined can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Skill Swappsychic
0010TM48
The user swaps special abilities with the target.
Snatchdark
0010TM49
Steals the effects of the move the target uses next.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Flingdark
110010TM56
The effectiveness varies with the held item.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Drain Punchfighting
01000TM60
Attack that absorbs half the damage inflicted.
Embargodark
010015TM63
Prevents the foe from using any items.
Recyclenormal
0010TM67
Recycles a used item for one more use.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.