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Hawlucha Moves & Learnsetin Pokémon Heart & Soul

fightingflying63 total moves

Complete moveset and learnset for Hawlucha in Pokémon Heart & Soul. Learn which moves Hawlucha can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

17
Level Up
46
TM/HM
0
Move Tutor
0
Egg Moves
63
Total

Level Up Moves (17)

Moves that Hawlucha learns naturally as it levels up.

DetectLevel: 1fighting
005
Evades attack, but may fail if used in succession.
TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Hone ClawsLevel: 1dark
0015
Sharpens its claws to raise Attack and Accuracy.
Karate ChopLevel: 4normal
5010025
A chopping attack with a high critical-hit ratio.
Wing AttackLevel: 8flying
010035
Strikes the foe with wings spread wide.
RoostLevel: 12flying
000
Restores the user's HP by half of its max HP.
Aerial AceLevel: 16flying
60020
An extremely speedy and unavoidable attack.
EncoreLevel: 20normal
01005
Makes the foe repeat its last move over 3 turns.
FlingLevel: 24dark
110010
The effectiveness varies with the held item.
Flying PressLevel: 28fighting
09510
This attack does Fighting and Flying-type damage.
BounceLevel: 32flying
85855
Bounces up, then down the next turn. May paralyze.
EndeavorLevel: 36normal
11005
Cuts foe's HP to equal user's HP.
Feather DanceLevel: 40flying
010015
Envelops the foe with down to sharply reduce Attack.
High Jump KickLevel: 44fighting
85900
A jumping knee kick. If it misses, the user is hurt.
Sky AttackLevel: 48flying
140905
2-turn attack. High critical hit ratio, and may flinch.
Sky DropLevel: 55flying
6010010
Takes the foe into the sky then drops it the next turn.
Swords DanceLevel: 60normal
000
A fighting dance that sharply raises Attack.

TM/HM Moves (46)

Moves that Hawlucha can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Steel Wingsteel
709025TM47
Strikes the foe with hard wings spread wide.
Roostflying
000TM51
Restores the user's HP by half of its max HP.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Drain Punchfighting
01000TM60
Attack that absorbs half the damage inflicted.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
X Scissorbug
8010015TM81
Slashes the foe with crossed scythes, claws, etc.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Flyflying
09515HM02
Flies up on the first turn, then strikes the next turn.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.