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Gulpin Moves & Learnsetin Pokémon Heart & Soul

poison51 total moves

Complete moveset and learnset for Gulpin in Pokémon Heart & Soul. Learn which moves Gulpin can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

11
Level Up
36
TM/HM
0
Move Tutor
4
Egg Moves
51
Total

Level Up Moves (11)

Moves that Gulpin learns naturally as it levels up.

PoundLevel: 1normal
4010035
Pounds the foe with forelegs or tail.
YawnLevel: 6normal
0010
Lulls the foe into yawning, then sleeping next turn.
Poison GasLevel: 9poison
05540
Envelops the foes in a toxic Envelops the foe in a toxic gas that may poison.
SludgeLevel: 14poison
6510020
Sludge is hurled to inflict damage. May also poison.
AmnesiaLevel: 17psychic
0020
Forgets about something and sharply raises Sp. Def.
EncoreLevel: 23normal
01005
Makes the foe repeat its last move over 3 turns.
ToxicLevel: 28poison
0010
Poisons the foe with an intensifying toxin.
StockpileLevel: 34normal
000
Charges up power for up to 3 turns.
Spit UpLevel: 34normal
110010
Releases stockpiled power (the more the better).
SwallowLevel: 34normal
0010
Absorbs stockpiled power and restores HP.
Sludge BombLevel: 39poison
9010010
Sludge is hurled to inflict damage. May also poison.

Egg Moves (4)

Moves that Gulpin can learn through breeding with compatible Pokémon.

Dream Eaterpsychic
10010015
Takes one half the damage inflicted on a sleeping foe.
Acid Armorpoison
000
Liquifies the user's body to sharply raise Defense.
Smogpoison
07020
An exhaust-gas attack that may also poison.
Pain Splitnormal
0020
Adds the user and foe's HP, then shares them equally.

TM/HM Moves (36)

Moves that Gulpin can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Bullet Seedgrass
010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Snatchdark
0010TM49
Steals the effects of the move the target uses next.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Explosionnormal
01005TM64
Inflicts severe damage but makes the user faint.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.