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Grimmsnarl Moves & Learnsetin Pokémon Heart & Soul

darkfairy48 total moves

Complete moveset and learnset for Grimmsnarl in Pokémon Heart & Soul. Learn which moves Grimmsnarl can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

19
Level Up
29
TM/HM
0
Move Tutor
0
Egg Moves
48
Total

Level Up Moves (19)

Moves that Grimmsnarl learns naturally as it levels up.

Spirit BreakLevel: 0fairy
7510015
Attacks with spirit-breaking force. Lowers Sp. Atk.
Spirit BreakLevel: 1fairy
7510015
Attacks with spirit-breaking force. Lowers Sp. Atk.
False SurrenderLevel: 1dark
80010
Bows to stab the foe with hair. It never misses.
Bulk UpLevel: 1fighting
0020
Bulks up the body to boost both Attack and Defense.
Power Up PunchLevel: 1fighting
4010020
A hard punch that raises the user's Attack.
Fake OutLevel: 1normal
4010010
Moves 1st and flinches. Only works on user's 1st turn.
ConfideLevel: 1normal
0020
Shares a secret with the foe, lowering Sp. Atk.
BiteLevel: 1normal
6010025
Bites with vicious fangs. May cause flinching.
FlatterLevel: 1dark
010015
Confuses the foe, but raises its Sp. Atk.
Fake TearsLevel: 12dark
010020
Feigns crying to sharply lower the foe's Sp. Def.
AssuranceLevel: 16dark
010010
Attack that gains power if the foe has been hurt.
SwaggerLevel: 20normal
0015
Confuses the foe, but also sharply raises its Attack.
Sucker PunchLevel: 24dark
01005
Strikes first if the foe is preparing Attack.
TormentLevel: 28dark
010015
Torments the foe and stops successive use of a move.
Dark PulseLevel: 35dark
8010015
Attacks with a horrible aura. May cause flinching.
Nasty PlotLevel: 40dark
0020
Thinks bad thoughts to sharply boost Sp. Atk.
Play RoughLevel: 48fairy
909010
Plays rough with the foe. May lower Attack.
Foul PlayLevel: 56dark
9510015
The higher the foe's Attack the more damage caused.
Hammer ArmLevel: 64fighting
1009010
A swinging fist attack that also lowers Speed.

TM/HM Moves (29)

Moves that Grimmsnarl can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Drain Punchfighting
01000TM60
Attack that absorbs half the damage inflicted.
Shadow Clawghost
7010015TM65
Strikes with a shadow claw. High critical-hit ratio.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.