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Greedent Moves & Learnsetin Pokémon Heart & Soul

normal40 total moves

Complete moveset and learnset for Greedent in Pokémon Heart & Soul. Learn which moves Greedent can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
25
TM/HM
0
Move Tutor
0
Egg Moves
40
Total

Level Up Moves (15)

Moves that Greedent learns naturally as it levels up.

CovetLevel: 0normal
01000
Cutely begs to obtain an item held by the foe.
CovetLevel: 1normal
01000
Cutely begs to obtain an item held by the foe.
TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Tail WhipLevel: 1normal
010030
Wags the tail to lower the foe's Defense.
BiteLevel: 1normal
6010025
Bites with vicious fangs. May cause flinching.
Stuff CheeksLevel: 1normal
0010
Consumes the user's Berry, then sharply raises Def.
StockpileLevel: 15normal
000
Charges up power for up to 3 turns.
SwallowLevel: 15normal
0010
Absorbs stockpiled power and restores HP.
Spit UpLevel: 15normal
110010
Releases stockpiled power (the more the better).
Body SlamLevel: 20normal
8510015
A full-body slam that may cause paralysis.
RestLevel: 27psychic
000
The user sleeps for 2 turns, restoring HP and status.
CounterLevel: 34fighting
110020
Retaliates any physical hit with double the power.
Bullet SeedLevel: 41grass
010030
Shoots 2 to 5 seeds in a row to strike the foe.
Super FangLevel: 48normal
19010
Attacks with sharp fangs and cuts half the foe's HP.
BelchLevel: 55poison
1209010
Lets out a loud belch. Must eat a Berry to use it.

TM/HM Moves (25)

Moves that Greedent can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Bullet Seedgrass
010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Gyro Ballsteel
11005TM74
A high-speed spin that does more damage to faster foes.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.