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Greavard Moves & Learnsetin Pokémon Heart & Soul

ghost33 total moves

Complete moveset and learnset for Greavard in Pokémon Heart & Soul. Learn which moves Greavard can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
18
TM/HM
0
Move Tutor
0
Egg Moves
33
Total

Level Up Moves (15)

Moves that Greavard learns naturally as it levels up.

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
LickLevel: 3ghost
010030
Licks with a long tongue to injure. May also paralyze.
Tail WhipLevel: 6normal
010030
Wags the tail to lower the foe's Defense.
BiteLevel: 6normal
6010025
Bites with vicious fangs. May cause flinching.
RoarLevel: 9normal
0020
Switches the foe out or ends wild battle.
HeadbuttLevel: 12normal
7010015
A ramming attack that may cause flinching.
DigLevel: 16ground
10010010
Digs underground the first turn and strikes next turn.
RestLevel: 24psychic
000
The user sleeps for 2 turns, restoring HP and status.
CrunchLevel: 28dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
Play RoughLevel: 32fairy
909010
Plays rough with the foe. May lower Attack.
Helping HandLevel: 37normal
0020
Boosts the power of ally recipient's moves.
Phantom ForceLevel: 41ghost
9010010
Vanishes on the first turn then strikes the next turn.
CharmLevel: 46normal
010020
Charms the foe and sharply reduces its Attack.
Double EdgeLevel: 52normal
010015
A life-risking tackle that also hurts the user.

TM/HM Moves (18)

Moves that Greavard can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.