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Greattusk Moves & Learnsetin Pokémon Heart & Soul

groundfighting43 total moves

Complete moveset and learnset for Greattusk in Pokémon Heart & Soul. Learn which moves Greattusk can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

17
Level Up
26
TM/HM
0
Move Tutor
0
Egg Moves
43
Total

Level Up Moves (17)

Moves that Greattusk learns naturally as it levels up.

Horn AttackLevel: 1normal
6510025
Jabs the foe with sharp horns.
Defense CurlLevel: 1normal
0040
Curls up to conceal weak spots and raise Defense.
RolloutLevel: 1rock
309020
Attack lasting 5 turns with rising intensity.
Sunny DayLevel: 1fire
005
Boosts the power of Fire- type moves for 5 turns.
BulldozeLevel: 7ground
6010020
Stomps down on the ground. Hits all and lowers Speed.
TauntLevel: 14dark
010020
Taunts the foe into only using attack moves.
Rapid SpinLevel: 21normal
010040
User spins and removes some effects, while upping speed.effects.
Brick BreakLevel: 28fighting
7510015
Destroys barriers such as REFLECT and causes damage.
Stomping TantrumLevel: 35ground
7510010
Stomps around angrily. Stronger after a failure.
Knock OffLevel: 42dark
010020
Knocks down the foe's held item to prevent its use.
EarthquakeLevel: 49ground
10010010
A powerful quake that hits all other POKéMON.
Giga ImpactLevel: 56normal
150905
Leaves the user immobile if target is not KO'd.
Close CombatLevel: 63fighting
1201005
A strong attack but lowers the defensive stats.
EndeavorLevel: 70normal
11005
Cuts foe's HP to equal user's HP.
MegahornLevel: 77bug
1208510
A brutal ramming attack using out-thrust horns.
Head SmashLevel: 84rock
150805
A life-risking headbutt that seriously hurts the user.
Headlong RushLevel: 91ground
01005
Hits with a full-body tackle. Lowers the users's defenses.

TM/HM Moves (26)

Moves that Greattusk can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Stealth Rockrock
0020TM76
Sets floating stones that hurt a foe switching in.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flash Cannonsteel
8010010TM91
Releases a blast of light that may lower Sp. Def.