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Golbat Moves & Learnsetin Pokémon Heart & Soul

poisonflying53 total moves

Complete moveset and learnset for Golbat in Pokémon Heart & Soul. Learn which moves Golbat can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
34
TM/HM
0
Move Tutor
6
Egg Moves
53
Total

Level Up Moves (13)

Moves that Golbat learns naturally as it levels up.

ScreechLevel: 1normal
08540
Emits a screech to sharply reduce the foe's Defense.
Leech LifeLevel: 1bug
6010010
Attack that steals half the damage inflicted.
SupersonicLevel: 1normal
05520
Emits bizarre sound waves that may confuse the foe.
AstonishLevel: 1ghost
3010015
Attack that may shock the foe into flinching.
SupersonicLevel: 6normal
05520
Emits bizarre sound waves that may confuse the foe.
AstonishLevel: 11ghost
3010015
Attack that may shock the foe into flinching.
BiteLevel: 16normal
6010025
Bites with vicious fangs. May cause flinching.
Wing AttackLevel: 21flying
010035
Strikes the foe with wings spread wide.
Confuse RayLevel: 28ghost
010010
A sinister ray that confuses the foe.
Air CutterLevel: 35flying
09525
Hacks with razorlike wind. High critical-hit ratio.
Mean LookLevel: 42normal
005
Fixes the foe with a mean look that prevents escape.
Poison FangLevel: 49poison
5010015
A sharp-fanged attack. May badly poison the foe.
HazeLevel: 56ice
0030
Creates a black haze that eliminates all stat changes.

Egg Moves (6)

Moves that Golbat can learn through breeding with compatible Pokémon.

Quick Attacknormal
4010030
An extremely fast attack that always strikes first.
Pursuitdark
4010020
Inflicts bad damage if used on a foe switching out.
faintattacknormal
000
Gustnormal
4010035
Strikes the foe with a gust of wind whipped up by wings.
Whirlwindnormal
08520
Blows away the foe, switches it out or ends wild battle.
Cursenormal
0010
A move that functions differently for GHOSTS.

TM/HM Moves (34)

Moves that Golbat can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Steel Wingsteel
709025TM47
Strikes the foe with hard wings spread wide.
Snatchdark
0010TM49
Steals the effects of the move the target uses next.
Roostflying
000TM51
Restores the user's HP by half of its max HP.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Pluckflying
6010020TM88
Eats the foe's held Berry gaining its effect.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flyflying
09515HM02
Flies up on the first turn, then strikes the next turn.