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Gloom Moves & Learnsetin Pokémon Heart & Soul

grasspoison45 total moves

Complete moveset and learnset for Gloom in Pokémon Heart & Soul. Learn which moves Gloom can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

10
Level Up
29
TM/HM
0
Move Tutor
6
Egg Moves
45
Total

Level Up Moves (10)

Moves that Gloom learns naturally as it levels up.

AbsorbLevel: 1grass
201000
Attack that absorbs half the damage inflicted.
Sweet ScentLevel: 1normal
010020
Allures the foes to harshly reduce evasiveness.Allures the foes to reduce evasiveness.
Poison PowderLevel: 1poison
07535
Scatters a toxic powder that may poison the foe.
Sweet ScentLevel: 7normal
010020
Allures the foes to harshly reduce evasiveness.Allures the foes to reduce evasiveness.
Poison PowderLevel: 14poison
07535
Scatters a toxic powder that may poison the foe.
Stun SporeLevel: 16grass
07530
Scatters a powder that may paralyze the foe.
Sleep PowderLevel: 18grass
07515
Scatters a powder that may cause the foe to sleep.
AcidLevel: 24poison
4010030
Sprays a hide-melting acid. May lower Sp. Def.May lower Defense.
MoonlightLevel: 35normal
005
Restores HP. The amount varies with the weather.
Petal DanceLevel: 44grass
701000
A rampage of 2 to 3 turns that confuses the user.

Egg Moves (6)

Moves that Gloom can learn through breeding with compatible Pokémon.

Swords Dancenormal
000
A fighting dance that sharply raises Attack.
Razor Leafgrass
559525
Cuts enemies with leaves. High critical-hit ratio.
Flailnormal
110015
Inflicts more damage when the user's HP is down.
Synthesisgrass
005
Restores HP. The amount varies with the weather.
Charmnormal
010020
Charms the foe and sharply reduces its Attack.
Ingraingrass
0020
Lays roots that restore HP. The user can't switch out.

TM/HM Moves (29)

Moves that Gloom can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Bullet Seedgrass
010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Drain Punchfighting
01000TM60
Attack that absorbs half the damage inflicted.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.