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Furret Moves & Learnsetin Pokémon Heart & Soul

normal65 total moves

Complete moveset and learnset for Furret in Pokémon Heart & Soul. Learn which moves Furret can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

11
Level Up
46
TM/HM
0
Move Tutor
8
Egg Moves
65
Total

Level Up Moves (11)

Moves that Furret learns naturally as it levels up.

ScratchLevel: 1normal
4010035
Scratches the foe with sharp claws.
Defense CurlLevel: 1normal
0040
Curls up to conceal weak spots and raise Defense.
Quick AttackLevel: 1normal
4010030
An extremely fast attack that always strikes first.
Defense CurlLevel: 4normal
0040
Curls up to conceal weak spots and raise Defense.
Quick AttackLevel: 7normal
4010030
An extremely fast attack that always strikes first.
Fury SwipesLevel: 12normal
188015
Rakes the foe with sharp claws, etc., 2 to 5 times.
Helping HandLevel: 19normal
0020
Boosts the power of ally recipient's moves.
SlamLevel: 28normal
807520
Slams the foe with a long tail, vine, etc.
Follow MeLevel: 37normal
0020
Draws attention to make foes attack only the user.
RestLevel: 48psychic
000
The user sleeps for 2 turns, restoring HP and status.
AmnesiaLevel: 59psychic
0020
Forgets about something and sharply raises Sp. Def.

Egg Moves (8)

Moves that Furret can learn through breeding with compatible Pokémon.

Double Edgenormal
010015
A life-risking tackle that also hurts the user.
Pursuitdark
4010020
Inflicts bad damage if used on a foe switching out.
Slashnormal
7010020
Slashes with claws, etc. Has a high critical-hit ratio.
Focus Energynormal
0030
Focuses power to raise the critical-hit ratio.
Reversalfighting
110015
Inflicts more damage when the user's HP is down.
Substitutenormal
0010
Creates a decoy using 1/4 of the user's maximum HP.
Trickpsychic
010010
Tricks the foe into trading held items.
Assistnormal
0020
Attacks randomly with one of the partner's moves.

TM/HM Moves (46)

Moves that Furret can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Flingdark
110010TM56
The effectiveness varies with the held item.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Shadow Clawghost
7010015TM65
Strikes with a shadow claw. High critical-hit ratio.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.