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Foongus Moves & Learnsetin Pokémon Heart & Soul

grasspoison40 total moves

Complete moveset and learnset for Foongus in Pokémon Heart & Soul. Learn which moves Foongus can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
25
TM/HM
0
Move Tutor
0
Egg Moves
40
Total

Level Up Moves (15)

Moves that Foongus learns naturally as it levels up.

AbsorbLevel: 1grass
201000
Attack that absorbs half the damage inflicted.
GrowthLevel: 6normal
000
Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk.
AstonishLevel: 8ghost
3010015
Attack that may shock the foe into flinching.
BideLevel: 12normal
1010
Endures attack for 2 turns to retaliate double.
Mega DrainLevel: 15grass
4010025
Attack that absorbs half the damage inflicted.
IngrainLevel: 18grass
0020
Lays roots that restore HP. The user can't switch out.
Feint AttackLevel: 20dark
60020
Draws the foe close, then strikes without fail.
Sweet ScentLevel: 24normal
010020
Allures the foes to harshly reduce evasiveness.Allures the foes to reduce evasiveness.
Giga DrainLevel: 28grass
010025
Attack that steals half the damage inflicted.
ToxicLevel: 32poison
0010
Poisons the foe with an intensifying toxin.
SynthesisLevel: 35grass
005
Restores HP. The amount varies with the weather.
Clear SmogLevel: 39poison
50015
Attacks with white haze that eliminates all stat changes.
Solar BeamLevel: 43grass
12010010
Absorbs light in one turn, then attacks next turn.
Rage PowderLevel: 45bug
0020
Scatters powder to make foes attack only the user.
SporeLevel: 50grass
010015
Scatters a cloud of spores that always induce sleep.

TM/HM Moves (25)

Moves that Foongus can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Bullet Seedgrass
010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.