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Floetteeternal Moves & Learnsetin Pokémon Heart & Soul

normal43 total moves

Complete moveset and learnset for Floetteeternal in Pokémon Heart & Soul. Learn which moves Floetteeternal can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

14
Level Up
29
TM/HM
0
Move Tutor
0
Egg Moves
43
Total

Level Up Moves (14)

Moves that Floetteeternal learns naturally as it levels up.

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Vine WhipLevel: 1grass
010010
Strikes the foe with slender, whiplike vines.
Fairy WindLevel: 6fairy
4010030
Stirs up a fairy wind to strike the foe.
Lucky ChantLevel: 10normal
0030
Prevents the foe from landing critical hits.
Razor LeafLevel: 15grass
559525
Cuts enemies with leaves. High critical-hit ratio.
WishLevel: 20normal
0010
A wish that restores HP. It takes time to work.
Magical LeafLevel: 25grass
60020
Attacks with a strange leaf that cannot be evaded.
Grassy TerrainLevel: 27grass
0010
The ground turns to grass for 5 turns. Restores HP.
Petal BlizzardLevel: 33grass
9010015
Stirs up a violent storm of petals to attack all.
AromatherapyLevel: 38grass
005
Heals all status problems with a soothing scent.
Misty TerrainLevel: 43fairy
0010
Covers the ground with mist for 5 turns. Blocks status.
MoonblastLevel: 46fairy
9510015
Attacks with the power of the moon. May lower Sp. Atk.
Petal DanceLevel: 51grass
701000
A rampage of 2 to 3 turns that confuses the user.
Solar BeamLevel: 58grass
12010010
Absorbs light in one turn, then attacks next turn.

TM/HM Moves (29)

Moves that Floetteeternal can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Skill Swappsychic
0010TM48
The user swaps special abilities with the target.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.

Floetteeternal Moves & Learnset | Heart & Soul