Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Fletchling Moves & Learnsetin Pokémon Heart & Soul

normalflying42 total moves

Complete moveset and learnset for Fletchling in Pokémon Heart & Soul. Learn which moves Fletchling can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

14
Level Up
28
TM/HM
0
Move Tutor
0
Egg Moves
42
Total

Level Up Moves (14)

Moves that Fletchling learns naturally as it levels up.

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
Quick AttackLevel: 6normal
4010030
An extremely fast attack that always strikes first.
PeckLevel: 10flying
3510035
Attacks the foe with a jabbing beak, etc.
AgilityLevel: 13psychic
0030
Relaxes the body to sharply boost Speed.
FlailLevel: 16normal
110015
Inflicts more damage when the user's HP is down.
RoostLevel: 21flying
000
Restores the user's HP by half of its max HP.
Razor WindLevel: 25normal
80010
A 2-turn move with a high critical-hit ratio.
Natural GiftLevel: 29normal
110015
The effectiveness varies with the held Berry.
Flame ChargeLevel: 34fire
5010020
Attacks in a cloak of flames. Raises Speed.
AcrobaticsLevel: 39flying
5510015
Does double damage if the user has no item.
Me FirstLevel: 41normal
0020
Executes the foe's attack with greater power.
TailwindLevel: 45flying
000
Whips up a breeze, doubling ally Speed for 4 turns.ally Speed for 3 turns.
Steel WingLevel: 48steel
709025
Strikes the foe with hard wings spread wide.

TM/HM Moves (28)

Moves that Fletchling can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Steel Wingsteel
709025TM47
Strikes the foe with hard wings spread wide.
Snatchdark
0010TM49
Steals the effects of the move the target uses next.
Overheatfire
0905TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
Roostflying
000TM51
Restores the user's HP by half of its max HP.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Will O Wispfire
0015TM61
Inflicts a burn on the foe with intense fire.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flyflying
09515HM02
Flies up on the first turn, then strikes the next turn.