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Flapple Moves & Learnsetin Pokémon Heart & Soul

grassdragon43 total moves

Complete moveset and learnset for Flapple in Pokémon Heart & Soul. Learn which moves Flapple can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

18
Level Up
25
TM/HM
0
Move Tutor
0
Egg Moves
43
Total

Level Up Moves (18)

Moves that Flapple learns naturally as it levels up.

Wing AttackLevel: 0flying
010035
Strikes the foe with wings spread wide.
Wing AttackLevel: 1flying
010035
Strikes the foe with wings spread wide.
RecycleLevel: 1normal
0010
Recycles a used item for one more use.
WithdrawLevel: 1water
0040
Withdraws the body into its hard shell to raise Defense.
AstonishLevel: 1ghost
3010015
Attack that may shock the foe into flinching.
GrowthLevel: 1normal
000
Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk.
TwisterLevel: 1dragon
4010020
Whips up a vicious twister to tear at foes. May flinch.
Acid SprayLevel: 4poison
4010020
Sprays a hide-melting acid. Sharply reduces Sp. Def.
AcrobaticsLevel: 8flying
5510015
Does double damage if the user has no item.
Leech SeedLevel: 12grass
09010
Plants a seed on the foe to steal HP on every turn.
ProtectLevel: 16normal
0010
Evades attack, but may fail if used in succession.
Dragon BreathLevel: 20dragon
6010020
Strikes the foe with a blast of breath. May paralyze.
Dragon DanceLevel: 24dragon
0020
A mystical dance that ups Attack and Speed.
Dragon PulseLevel: 28dragon
010010
Generates a shock wave to damage the foe.
Grav AppleLevel: 32grass
8010010
Drops an apple from above. Lowers the foe's Defense.
Iron DefenseLevel: 36steel
0015
Hardens the body's surface to sharply raise Defense.
FlyLevel: 40flying
09515
Flies up on the first turn, then strikes the next turn.
Dragon RushLevel: 44dragon
1007510
Tackles the foe with menace. May cause flinching.

TM/HM Moves (25)

Moves that Flapple can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Bullet Seedgrass
010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Dragon Pulsedragon
010010TM59
Generates a shock wave to damage the foe.
Recyclenormal
0010TM67
Recycles a used item for one more use.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flyflying
09515HM02
Flies up on the first turn, then strikes the next turn.