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Flamigo Moves & Learnsetin Pokémon Heart & Soul

flyingfighting41 total moves

Complete moveset and learnset for Flamigo in Pokémon Heart & Soul. Learn which moves Flamigo can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
26
TM/HM
0
Move Tutor
0
Egg Moves
41
Total

Level Up Moves (15)

Moves that Flamigo learns naturally as it levels up.

PeckLevel: 1flying
3510035
Attacks the foe with a jabbing beak, etc.
CopycatLevel: 1normal
0020
The user mimics the last move used by a foe.
Double KickLevel: 5fighting
3010030
A double-kicking attack that strikes the foe twice.
DetectLevel: 9fighting
005
Evades attack, but may fail if used in succession.
Wing AttackLevel: 12flying
010035
Strikes the foe with wings spread wide.
Focus EnergyLevel: 15normal
0030
Focuses power to raise the critical-hit ratio.
Low KickLevel: 18fighting
0020
A low, tripping kick that may cause flinching.
FeintLevel: 21normal
010010
Attack that hits foes using moves like Protect.
PaybackLevel: 27dark
5010010
Attack that gains power if the user moves last.
RoostLevel: 31flying
000
Restores the user's HP by half of its max HP.
Air SlashLevel: 35flying
75950
Attacks with a blade of air. May cause flinching.
Mega KickLevel: 39normal
120755
An extremely powerful kick with intense force.
Wide GuardLevel: 44rock
0010
Evades wide-ranging attacks for one turn.
Throat ChopLevel: 48dark
8010015
Chops the throat to disable sound moves for 2 turns.
Brave BirdLevel: 54flying
12010015
A low altitude charge that also hurts the user.

TM/HM Moves (26)

Moves that Flamigo can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Roostflying
000TM51
Restores the user's HP by half of its max HP.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flyflying
09515HM02
Flies up on the first turn, then strikes the next turn.