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Finneon Moves & Learnsetin Pokémon Heart & Soul

water46 total moves

Complete moveset and learnset for Finneon in Pokémon Heart & Soul. Learn which moves Finneon can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
33
TM/HM
0
Move Tutor
0
Egg Moves
46
Total

Level Up Moves (13)

Moves that Finneon learns naturally as it levels up.

PoundLevel: 1normal
4010035
Pounds the foe with forelegs or tail.
Water GunLevel: 6water
4010025
Squirts water to attack the foe.
AttractLevel: 10normal
010015
Makes the opposite gender less likely to attack.
Rain DanceLevel: 13water
005
Boosts the power of Water- type moves for 5 turns.
GustLevel: 17normal
4010035
Strikes the foe with a gust of wind whipped up by wings.
Water PulseLevel: 22water
6010020
Attacks with ultrasonic waves. May confuse the foe.
CaptivateLevel: 26normal
010020
Makes the opposite gender sharply reduce its Sp. Atk.
SafeguardLevel: 29normal
0025
Protects allies from status problems for 5 turns.
Aqua RingLevel: 33water
0020
Forms a veil of water that restores HP.
WhirlpoolLevel: 38water
0015
Traps and hurts the foe in a whirlpool for turns.
U TurnLevel: 42bug
7010020
Does damage then switches out the user.
BounceLevel: 45flying
85855
Bounces up, then down the next turn. May paralyze.
Silver WindLevel: 49bug
601005
A powdery attack that may raise abilities.

TM/HM Moves (33)

Moves that Finneon can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Roostflying
000TM51
Restores the user's HP by half of its max HP.
Brinewater
6510010TM55
Does double damage to foes with half HP or less.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Silver Windbug
601005TM62
A powdery attack that may raise abilities.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.