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Exeggutoralola Moves & Learnsetin Pokémon Heart & Soul

grassdragon50 total moves

Complete moveset and learnset for Exeggutoralola in Pokémon Heart & Soul. Learn which moves Exeggutoralola can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

10
Level Up
40
TM/HM
0
Move Tutor
0
Egg Moves
50
Total

Level Up Moves (10)

Moves that Exeggutoralola learns naturally as it levels up.

Dragon HammerLevel: 0dragon
9010015
Swings its whole body like a hammer to damage.
Dragon HammerLevel: 1dragon
9010015
Swings its whole body like a hammer to damage.
Seed BombLevel: 1grass
8010015
A barrage of hard seeds is fired at the foe.
BarrageLevel: 1normal
158520
Hurls round objects at the foe 2 to 5 times.
HypnosisLevel: 1psychic
06020
A hypnotizing move that may induce sleep.
ConfusionLevel: 1psychic
5010025
A psychic attack that may cause confusion.
PsyshockLevel: 17psychic
8010010
Attacks with a psychic wave that does physical damage.
Egg BombLevel: 27normal
1007510
An egg is forcibly hurled at the foe.
Wood HammerLevel: 37grass
12010015
Slams the body into a foe. The user gets hurt too.
Leaf StormLevel: 47grass
0905
Whips up a storm of leaves. Harshly lowers the Sp. Atk.

TM/HM Moves (40)

Moves that Exeggutoralola can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Bullet Seedgrass
010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Skill Swappsychic
0010TM48
The user swaps special abilities with the target.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Dragon Pulsedragon
010010TM59
Generates a shock wave to damage the foe.
Explosionnormal
01005TM64
Inflicts severe damage but makes the user faint.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.