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Exeggcute Moves & Learnsetin Pokémon Heart & Soul

grasspsychic52 total moves

Complete moveset and learnset for Exeggcute in Pokémon Heart & Soul. Learn which moves Exeggcute can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

10
Level Up
35
TM/HM
0
Move Tutor
7
Egg Moves
52
Total

Level Up Moves (10)

Moves that Exeggcute learns naturally as it levels up.

UproarLevel: 1normal
010010
Causes an uproar for 3 Causes an uproar for 2 to 5 turns and prevents sleep.
BarrageLevel: 1normal
158520
Hurls round objects at the foe 2 to 5 times.
HypnosisLevel: 1psychic
06020
A hypnotizing move that may induce sleep.
ReflectLevel: 7psychic
0020
Wall of light cuts physical damage for 5 turns.
Leech SeedLevel: 13grass
09010
Plants a seed on the foe to steal HP on every turn.
ConfusionLevel: 19psychic
5010025
A psychic attack that may cause confusion.
Stun SporeLevel: 25grass
07530
Scatters a powder that may paralyze the foe.
Poison PowderLevel: 31poison
07535
Scatters a toxic powder that may poison the foe.
Sleep PowderLevel: 37grass
07515
Scatters a powder that may cause the foe to sleep.
Solar BeamLevel: 43grass
12010010
Absorbs light in one turn, then attacks next turn.

Egg Moves (7)

Moves that Exeggcute can learn through breeding with compatible Pokémon.

Synthesisgrass
005
Restores HP. The amount varies with the weather.
Moonlightnormal
005
Restores HP. The amount varies with the weather.
Reflectpsychic
0020
Wall of light cuts physical damage for 5 turns.
Ancient Powerrock
601005
Attack that may raise all stats.
Psych Upnormal
0010
Copies foe's stat changes and gives to the user.
Ingraingrass
0020
Lays roots that restore HP. The user can't switch out.
Cursenormal
0010
A move that functions differently for GHOSTS.

TM/HM Moves (35)

Moves that Exeggcute can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Bullet Seedgrass
010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Skill Swappsychic
0010TM48
The user swaps special abilities with the target.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Explosionnormal
01005TM64
Inflicts severe damage but makes the user faint.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.