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Espathra Moves & Learnsetin Pokémon Heart & Soul

psychic47 total moves

Complete moveset and learnset for Espathra in Pokémon Heart & Soul. Learn which moves Espathra can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
31
TM/HM
0
Move Tutor
0
Egg Moves
47
Total

Level Up Moves (16)

Moves that Espathra learns naturally as it levels up.

Lumina CrashLevel: 0psychic
8010010
A mind-affecting light harshly lowers Sp. Def.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
PeckLevel: 1flying
3510035
Attacks the foe with a jabbing beak, etc.
Drill PeckLevel: 1flying
8010020
A corkscrewing attack with the beak acting as a drill.
Feather DanceLevel: 1flying
010015
Envelops the foe with down to sharply reduce Attack.
ConfusionLevel: 5psychic
5010025
A psychic attack that may cause confusion.
Baby Doll EyesLevel: 8fairy
010030
Lowers the foe's Attack before it can move.
Disarming VoiceLevel: 11fairy
40015
Lets out a charming cry that cannot be evaded.
Quick AttackLevel: 15normal
4010030
An extremely fast attack that always strikes first.
PsybeamLevel: 19psychic
6510020
Fires a peculiar ray that may confuse the foe.
PluckLevel: 24flying
6010020
Eats the foe's held Berry gaining its effect.
AgilityLevel: 29psychic
0030
Relaxes the body to sharply boost Speed.
UproarLevel: 34normal
010010
Causes an uproar for 3 Causes an uproar for 2 to 5 turns and prevents sleep.
Dazzling GleamLevel: 43fairy
8010010
Damages foes by emitting a bright flash.
PsychicLevel: 49psychic
9010010
A powerful psychic attack that may lower Sp. Def.
Last ResortLevel: 54normal
01005
Can only be used if every other move has been used.

TM/HM Moves (31)

Moves that Espathra can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Skill Swappsychic
0010TM48
The user swaps special abilities with the target.
Roostflying
000TM51
Restores the user's HP by half of its max HP.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Pluckflying
6010020TM88
Eats the foe's held Berry gaining its effect.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flash Cannonsteel
8010010TM91
Releases a blast of light that may lower Sp. Def.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.