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Elgyem Moves & Learnsetin Pokémon Heart & Soul

psychic58 total moves

Complete moveset and learnset for Elgyem in Pokémon Heart & Soul. Learn which moves Elgyem can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

18
Level Up
40
TM/HM
0
Move Tutor
0
Egg Moves
58
Total

Level Up Moves (18)

Moves that Elgyem learns naturally as it levels up.

ConfusionLevel: 1psychic
5010025
A psychic attack that may cause confusion.
GrowlLevel: 4normal
010040
Growls cutely to reduce the foe's Attack.
Heal BlockLevel: 8psychic
010015
Prevents the foes from recovering HP for 5 turns.
Miracle EyeLevel: 11psychic
0040
Negate evasiveness and Dark type's immunities.
PsybeamLevel: 15psychic
6510020
Fires a peculiar ray that may confuse the foe.
HeadbuttLevel: 18normal
7010015
A ramming attack that may cause flinching.
Hidden PowerLevel: 22normal
010015
The type varies with the user.The type and effectiveness vary with the user.
ImprisonLevel: 25psychic
0010
Prevents foes from using moves known by the user.
Simple BeamLevel: 29normal
010015
A beam that changes the foe's Ability to Simple.
Zen HeadbuttLevel: 32psychic
809015
Hits with a strong head- butt. May cause flinching.
Psych UpLevel: 36normal
0010
Copies foe's stat changes and gives to the user.
PsychicLevel: 39psychic
9010010
A powerful psychic attack that may lower Sp. Def.
Calm MindLevel: 43psychic
0020
Raises Sp. Atk and Sp. Def by focusing the mind.
RecoverLevel: 46normal
0020
Recovers up to half the user's maximum HP.
Guard SplitLevel: 50psychic
0010
Averages changes to Defense and Sp. Def with the foe.
Power SplitLevel: 50psychic
0010
Averages changes to Attack and Sp. Atk with the foe.
SynchronoiseLevel: 53psychic
01000
An odd shock wave that only damages same-type {PKMN}.
Wonder RoomLevel: 56psychic
0010
Defense and Sp. Def stats are swapped for 5 turns.

TM/HM Moves (40)

Moves that Elgyem can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Steel Wingsteel
709025TM47
Strikes the foe with hard wings spread wide.
Skill Swappsychic
0010TM48
The user swaps special abilities with the target.
Snatchdark
0010TM49
Steals the effects of the move the target uses next.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Embargodark
010015TM63
Prevents the foe from using any items.
Recyclenormal
0010TM67
Recycles a used item for one more use.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.