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Dusknoir Moves & Learnsetin Pokémon Heart & Soul

ghost68 total moves

Complete moveset and learnset for Dusknoir in Pokémon Heart & Soul. Learn which moves Dusknoir can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

20
Level Up
48
TM/HM
0
Move Tutor
0
Egg Moves
68
Total

Level Up Moves (20)

Moves that Dusknoir learns naturally as it levels up.

Thunder PunchLevel: 1electric
7510015
An electrified punch that may paralyze the foe.
Fire PunchLevel: 1fire
7510015
A fiery punch that may burn the foe.
Ice PunchLevel: 1ice
7510015
An icy punch that may leave the foe with frostbite.freeze the foe.
GravityLevel: 1psychic
005
Gravity is intensified negating levitation.
BindLevel: 1normal
15020
Binds and squeezes the foe for turns.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
Night ShadeLevel: 1ghost
110015
Inflicts damage identical to the user's level.
DisableLevel: 1normal
05520
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
DisableLevel: 6normal
05520
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
ForesightLevel: 9normal
0040
Negates the foe's efforts to heighten evasiveness.
AstonishLevel: 14ghost
3010015
Attack that may shock the foe into flinching.
Confuse RayLevel: 17ghost
010010
A sinister ray that confuses the foe.
Shadow SneakLevel: 22ghost
4010030
Extends the user's shadow to strike first.
PursuitLevel: 25dark
4010020
Inflicts bad damage if used on a foe switching out.
CurseLevel: 30normal
0010
A move that functions differently for GHOSTS.
Will O WispLevel: 33fire
0015
Inflicts a burn on the foe with intense fire.
Shadow PunchLevel: 37ghost
60020
An unavoidable punch that is thrown from shadows.
Mean LookLevel: 43normal
005
Fixes the foe with a mean look that prevents escape.
PaybackLevel: 51dark
5010010
Attack that gains power if the user moves last.
Future SightLevel: 61psychic
8000
Heightens inner power to strike 2 turns later.

TM/HM Moves (48)

Moves that Dusknoir can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Skill Swappsychic
0010TM48
The user swaps special abilities with the target.
Snatchdark
0010TM49
Steals the effects of the move the target uses next.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Flingdark
110010TM56
The effectiveness varies with the held item.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Will O Wispfire
0015TM61
Inflicts a burn on the foe with intense fire.
Embargodark
010015TM63
Prevents the foe from using any items.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.