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Ducklett Moves & Learnsetin Pokémon Heart & Soul

waterflying42 total moves

Complete moveset and learnset for Ducklett in Pokémon Heart & Soul. Learn which moves Ducklett can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
27
TM/HM
0
Move Tutor
0
Egg Moves
42
Total

Level Up Moves (15)

Moves that Ducklett learns naturally as it levels up.

Water GunLevel: 1water
4010025
Squirts water to attack the foe.
Water SportLevel: 3water
0015
The user becomes soaked to weaken all Fire moves.
DefogLevel: 6flying
0015
Removes obstacles and lowers evasion.
Wing AttackLevel: 9flying
010035
Strikes the foe with wings spread wide.
Water PulseLevel: 13water
6010020
Attacks with ultrasonic waves. May confuse the foe.
Aerial AceLevel: 15flying
60020
An extremely speedy and unavoidable attack.
Bubble BeamLevel: 19water
6510020
Forcefully sprays bubbles that may lower Speed.
Feather DanceLevel: 21flying
010015
Envelops the foe with down to sharply reduce Attack.
Aqua RingLevel: 24water
0020
Forms a veil of water that restores HP.
Air SlashLevel: 27flying
75950
Attacks with a blade of air. May cause flinching.
RoostLevel: 30flying
000
Restores the user's HP by half of its max HP.
Rain DanceLevel: 34water
005
Boosts the power of Water- type moves for 5 turns.
TailwindLevel: 37flying
000
Whips up a breeze, doubling ally Speed for 4 turns.ally Speed for 3 turns.
Brave BirdLevel: 41flying
12010015
A low altitude charge that also hurts the user.
HurricaneLevel: 46flying
07010
Traps the foe in a fierce wind. May cause confusion.

TM/HM Moves (27)

Moves that Ducklett can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Steel Wingsteel
709025TM47
Strikes the foe with hard wings spread wide.
Roostflying
000TM51
Restores the user's HP by half of its max HP.
Brinewater
6510010TM55
Does double damage to foes with half HP or less.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Pluckflying
6010020TM88
Eats the foe's held Berry gaining its effect.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flyflying
09515HM02
Flies up on the first turn, then strikes the next turn.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.