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Drifblim Moves & Learnsetin Pokémon Heart & Soul

ghostflying60 total moves

Complete moveset and learnset for Drifblim in Pokémon Heart & Soul. Learn which moves Drifblim can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
45
TM/HM
0
Move Tutor
0
Egg Moves
60
Total

Level Up Moves (15)

Moves that Drifblim learns naturally as it levels up.

ConstrictLevel: 1normal
1010035
Constricts to inflict pain. May lower Speed.
MinimizeLevel: 1normal
000
Minimizes the user's size to sharply raise evasiveness.raise evasiveness.
AstonishLevel: 1ghost
3010015
Attack that may shock the foe into flinching.
GustLevel: 1normal
4010035
Strikes the foe with a gust of wind whipped up by wings.
AstonishLevel: 6ghost
3010015
Attack that may shock the foe into flinching.
GustLevel: 11normal
4010035
Strikes the foe with a gust of wind whipped up by wings.
Focus EnergyLevel: 14normal
0030
Focuses power to raise the critical-hit ratio.
PaybackLevel: 17dark
5010010
Attack that gains power if the user moves last.
StockpileLevel: 22normal
000
Charges up power for up to 3 turns.
Spit UpLevel: 27normal
110010
Releases stockpiled power (the more the better).
SwallowLevel: 27normal
0010
Absorbs stockpiled power and restores HP.
Ominous WindLevel: 32ghost
601005
A repulsive attack that may raise all stats.
Baton PassLevel: 37normal
0040
Switches out the user while keeping effects in play.
Shadow BallLevel: 44ghost
8010015
Hurls a black blob that may lower the foe's Sp. Def.
ExplosionLevel: 51normal
01005
Inflicts severe damage but makes the user faint.

TM/HM Moves (45)

Moves that Drifblim can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Skill Swappsychic
0010TM48
The user swaps special abilities with the target.
Flingdark
110010TM56
The effectiveness varies with the held item.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Will O Wispfire
0015TM61
Inflicts a burn on the foe with intense fire.
Silver Windbug
601005TM62
A powdery attack that may raise abilities.
Embargodark
010015TM63
Prevents the foe from using any items.
Explosionnormal
01005TM64
Inflicts severe damage but makes the user faint.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Recyclenormal
0010TM67
Recycles a used item for one more use.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Gyro Ballsteel
11005TM74
A high-speed spin that does more damage to faster foes.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Flyflying
09515HM02
Flies up on the first turn, then strikes the next turn.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.