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Donphan Moves & Learnsetin Pokémon Heart & Soul

ground50 total moves

Complete moveset and learnset for Donphan in Pokémon Heart & Soul. Learn which moves Donphan can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

9
Level Up
35
TM/HM
0
Move Tutor
6
Egg Moves
50
Total

Level Up Moves (9)

Moves that Donphan learns naturally as it levels up.

Odor SleuthLevel: 1normal
0040
Negate evasiveness and Ghost type's immunities.
Horn AttackLevel: 1normal
6510025
Jabs the foe with sharp horns.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
Defense CurlLevel: 9normal
0040
Curls up to conceal weak spots and raise Defense.
FlailLevel: 17normal
110015
Inflicts more damage when the user's HP is down.
Fury AttackLevel: 25normal
158520
Jabs the foe 2 to 5 times with sharp horns, etc.
RolloutLevel: 33rock
309020
Attack lasting 5 turns with rising intensity.
Rapid SpinLevel: 41normal
010040
User spins and removes some effects, while upping speed.effects.
EarthquakeLevel: 49ground
10010010
A powerful quake that hits all other POKéMON.

Egg Moves (6)

Moves that Donphan can learn through breeding with compatible Pokémon.

Focus Energynormal
0030
Focuses power to raise the critical-hit ratio.
Body Slamnormal
8510015
A full-body slam that may cause paralysis.
Ancient Powerrock
601005
Attack that may raise all stats.
Snorenormal
010015
A loud attack that can only be used asleep. May flinch.
Counterfighting
110020
Retaliates any physical hit with double the power.
Fissureground
1305
A one-hit KO move that drops the foe in a fissure.

TM/HM Moves (35)

Moves that Donphan can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Rock Polishrock
0020TM69
Polishes the body to sharply raise Speed.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Gyro Ballsteel
11005TM74
A high-speed spin that does more damage to faster foes.
Stealth Rockrock
0020TM76
Sets floating stones that hurt a foe switching in.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.