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Dodrio Moves & Learnsetin Pokémon Heart & Soul

normalflying49 total moves

Complete moveset and learnset for Dodrio in Pokémon Heart & Soul. Learn which moves Dodrio can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

11
Level Up
32
TM/HM
0
Move Tutor
6
Egg Moves
49
Total

Level Up Moves (11)

Moves that Dodrio learns naturally as it levels up.

PeckLevel: 1flying
3510035
Attacks the foe with a jabbing beak, etc.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
PursuitLevel: 1dark
4010020
Inflicts bad damage if used on a foe switching out.
Fury AttackLevel: 1normal
158520
Jabs the foe 2 to 5 times with sharp horns, etc.
PursuitLevel: 9dark
4010020
Inflicts bad damage if used on a foe switching out.
Fury AttackLevel: 13normal
158520
Jabs the foe 2 to 5 times with sharp horns, etc.
Tri AttackLevel: 21normal
8010010
A triangular field of energy is created and launched.
RageLevel: 25normal
2010020
Raises the user's Attack every time it is hit.
UproarLevel: 38normal
010010
Causes an uproar for 3 Causes an uproar for 2 to 5 turns and prevents sleep.
Drill PeckLevel: 47flying
8010020
A corkscrewing attack with the beak acting as a drill.
AgilityLevel: 60psychic
0030
Relaxes the body to sharply boost Speed.

Egg Moves (6)

Moves that Dodrio can learn through breeding with compatible Pokémon.

Quick Attacknormal
4010030
An extremely fast attack that always strikes first.
Supersonicnormal
05520
Emits bizarre sound waves that may confuse the foe.
Hazeice
0030
Creates a black haze that eliminates all stat changes.
faintattacknormal
000
Flailnormal
110015
Inflicts more damage when the user's HP is down.
Endeavornormal
11005
Cuts foe's HP to equal user's HP.

TM/HM Moves (32)

Moves that Dodrio can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Steel Wingsteel
709025TM47
Strikes the foe with hard wings spread wide.
Roostflying
000TM51
Restores the user's HP by half of its max HP.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Pluckflying
6010020TM88
Eats the foe's held Berry gaining its effect.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flyflying
09515HM02
Flies up on the first turn, then strikes the next turn.