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Dipplin Moves & Learnsetin Pokémon Heart & Soul

grassdragon38 total moves

Complete moveset and learnset for Dipplin in Pokémon Heart & Soul. Learn which moves Dipplin can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
23
TM/HM
0
Move Tutor
0
Egg Moves
38
Total

Level Up Moves (15)

Moves that Dipplin learns naturally as it levels up.

Double HitLevel: 0normal
359010
Slams the foe with a tail etc. Strikes twice.
WithdrawLevel: 1water
0040
Withdraws the body into its hard shell to raise Defense.
Sweet ScentLevel: 1normal
010020
Allures the foes to harshly reduce evasiveness.Allures the foes to reduce evasiveness.
RecycleLevel: 1normal
0010
Recycles a used item for one more use.
AstonishLevel: 1ghost
3010015
Attack that may shock the foe into flinching.
Dragon TailLevel: 4dragon
609010
Knocks foe away to switch it out or end wild battle.
GrowthLevel: 8normal
000
Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk.
Dragon BreathLevel: 12dragon
6010020
Strikes the foe with a blast of breath. May paralyze.
ProtectLevel: 16normal
0010
Evades attack, but may fail if used in succession.
Bullet SeedLevel: 20grass
010030
Shoots 2 to 5 seeds in a row to strike the foe.
Syrup BombLevel: 28grass
608510
Lowers the foe's speed each turn for 3 turns.
Dragon PulseLevel: 32dragon
010010
Generates a shock wave to damage the foe.
RecoverLevel: 36normal
0020
Recovers up to half the user's maximum HP.
Energy BallLevel: 40grass
010010
Draws power from nature to attack. May lower Sp. Def.
SubstituteLevel: 44normal
0010
Creates a decoy using 1/4 of the user's maximum HP.

TM/HM Moves (23)

Moves that Dipplin can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Bullet Seedgrass
010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Dragon Pulsedragon
010010TM59
Generates a shock wave to damage the foe.
Recyclenormal
0010TM67
Recycles a used item for one more use.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Gyro Ballsteel
11005TM74
A high-speed spin that does more damage to faster foes.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.