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Diggersby Moves & Learnsetin Pokémon Heart & Soul

normalground61 total moves

Complete moveset and learnset for Diggersby in Pokémon Heart & Soul. Learn which moves Diggersby can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

20
Level Up
41
TM/HM
0
Move Tutor
0
Egg Moves
61
Total

Level Up Moves (20)

Moves that Diggersby learns naturally as it levels up.

Hammer ArmLevel: 1fighting
1009010
A swinging fist attack that also lowers Speed.
RototillerLevel: 1ground
0010
Ups the Attack and Sp. Atk of Grass-type Pokémon.
BulldozeLevel: 1ground
6010020
Stomps down on the ground. Hits all and lowers Speed.
Swords DanceLevel: 1normal
000
A fighting dance that sharply raises Attack.
TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
AgilityLevel: 1psychic
0030
Relaxes the body to sharply boost Speed.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
Quick AttackLevel: 7normal
4010030
An extremely fast attack that always strikes first.
Mud SlapLevel: 13ground
2010010
Hurls mud in the foe's face to reduce its accuracy.
Take DownLevel: 15normal
908520
A reckless charge attack that also hurts the user.
Mud ShotLevel: 18ground
559515
Hurls mud at the foe and reduces Speed.
Double KickLevel: 20fighting
3010030
A double-kicking attack that strikes the foe twice.
Odor SleuthLevel: 26normal
0040
Negate evasiveness and Ghost type's immunities.
FlailLevel: 31normal
110015
Inflicts more damage when the user's HP is down.
DigLevel: 37ground
10010010
Digs underground the first turn and strikes next turn.
BounceLevel: 42flying
85855
Bounces up, then down the next turn. May paralyze.
Super FangLevel: 48normal
19010
Attacks with sharp fangs and cuts half the foe's HP.
FacadeLevel: 53normal
7010020
Boosts power when burned, paralyzed, or poisoned.
EarthquakeLevel: 57ground
10010010
A powerful quake that hits all other POKéMON.
Hammer ArmLevel: 60fighting
1009010
A swinging fist attack that also lowers Speed.

TM/HM Moves (41)

Moves that Diggersby can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Snatchdark
0010TM49
Steals the effects of the move the target uses next.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Recyclenormal
0010TM67
Recycles a used item for one more use.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.