Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Deino Moves & Learnsetin Pokémon Heart & Soul

darkdragon44 total moves

Complete moveset and learnset for Deino in Pokémon Heart & Soul. Learn which moves Deino can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
28
TM/HM
0
Move Tutor
0
Egg Moves
44
Total

Level Up Moves (16)

Moves that Deino learns naturally as it levels up.

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Dragon RageLevel: 1dragon
110010
Launches shock waves that always inflict 40 HP damage.
Focus EnergyLevel: 4normal
0030
Focuses power to raise the critical-hit ratio.
BiteLevel: 9normal
6010025
Bites with vicious fangs. May cause flinching.
HeadbuttLevel: 12normal
7010015
A ramming attack that may cause flinching.
Dragon BreathLevel: 17dragon
6010020
Strikes the foe with a blast of breath. May paralyze.
RoarLevel: 20normal
0020
Switches the foe out or ends wild battle.
CrunchLevel: 25dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
SlamLevel: 28normal
807520
Slams the foe with a long tail, vine, etc.
Dragon PulseLevel: 32dragon
010010
Generates a shock wave to damage the foe.
Work UpLevel: 38normal
0030
The user is roused. Ups Attack and Sp. Atk.
Dragon RushLevel: 42dragon
1007510
Tackles the foe with menace. May cause flinching.
Body SlamLevel: 48normal
8510015
A full-body slam that may cause paralysis.
Scary FaceLevel: 52normal
0010
Frightens with a scary face to sharply reduce Speed.
Hyper VoiceLevel: 58normal
9010010
A loud attack that uses sound waves to injure.
OutrageLevel: 62dragon
01000
A rampage of 2 to 3 turns that confuses the user.

TM/HM Moves (28)

Moves that Deino can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Dragon Pulsedragon
010010TM59
Generates a shock wave to damage the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.