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Cyndaquil Moves & Learnsetin Pokémon Heart & Soul

fire43 total moves

Complete moveset and learnset for Cyndaquil in Pokémon Heart & Soul. Learn which moves Cyndaquil can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

8
Level Up
27
TM/HM
0
Move Tutor
8
Egg Moves
43
Total

Level Up Moves (8)

Moves that Cyndaquil learns naturally as it levels up.

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
SmokescreenLevel: 6normal
010020
Lowers the foe's accuracy using smoke, ink, etc.
EmberLevel: 12fire
4010025
A weak fire attack that may inflict a burn.
Quick AttackLevel: 19normal
4010030
An extremely fast attack that always strikes first.
Flame WheelLevel: 27fire
6010025
A fiery charge attack that may inflict a burn.
SwiftLevel: 36normal
60020
Sprays star-shaped rays that never miss.
FlamethrowerLevel: 46fire
010015
A powerful fire attack that may inflict a burn.

Egg Moves (8)

Moves that Cyndaquil can learn through breeding with compatible Pokémon.

Fury Swipesnormal
188015
Rakes the foe with sharp claws, etc., 2 to 5 times.
Quick Attacknormal
4010030
An extremely fast attack that always strikes first.
Reversalfighting
110015
Inflicts more damage when the user's HP is down.
Thrashnormal
01000
A rampage of 2 to 3 turns that confuses the user.
Foresightnormal
0040
Negates the foe's efforts to heighten evasiveness.
Covetnormal
01000
Cutely begs to obtain an item held by the foe.
Howlnormal
0040
Howls to raise the spirit and boosts Attack.
Crush Clawnormal
759510
Tears at the foe with sharp claws. May lower Defense.

TM/HM Moves (27)

Moves that Cyndaquil can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Overheatfire
0905TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Will O Wispfire
0015TM61
Inflicts a burn on the foe with intense fire.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.