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Cyclizar Moves & Learnsetin Pokémon Heart & Soul

dragonnormal38 total moves

Complete moveset and learnset for Cyclizar in Pokémon Heart & Soul. Learn which moves Cyclizar can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

14
Level Up
24
TM/HM
0
Move Tutor
0
Egg Moves
38
Total

Level Up Moves (14)

Moves that Cyclizar learns naturally as it levels up.

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
Rapid SpinLevel: 7normal
010040
User spins and removes some effects, while upping speed.effects.
TauntLevel: 11dark
010020
Taunts the foe into only using attack moves.
Breaking SwipeLevel: 14dragon
6010015
Swings its tail to attack. Lowers the Atk of those hit.
Quick AttackLevel: 18normal
4010030
An extremely fast attack that always strikes first.
BiteLevel: 23normal
6010025
Bites with vicious fangs. May cause flinching.
U TurnLevel: 27bug
7010020
Does damage then switches out the user.
Shed TailLevel: 31normal
0010
Creates a Substitute for itself before switching out.
Dragon ClawLevel: 36dragon
8010015
Slashes the foe with sharp claws.
Shift GearLevel: 40steel
0010
Rotates its gears to raise Attack and Speed.
Dragon PulseLevel: 45dragon
010010
Generates a shock wave to damage the foe.
Double EdgeLevel: 51normal
010015
A life-risking tackle that also hurts the user.
Dragon RushLevel: 57dragon
1007510
Tackles the foe with menace. May cause flinching.

TM/HM Moves (24)

Moves that Cyclizar can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Dragon Clawdragon
8010015TM02
Slashes the foe with sharp claws.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Overheatfire
0905TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Dragon Pulsedragon
010010TM59
Generates a shock wave to damage the foe.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.