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Corvisquire Moves & Learnsetin Pokémon Heart & Soul

flying34 total moves

Complete moveset and learnset for Corvisquire in Pokémon Heart & Soul. Learn which moves Corvisquire can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

11
Level Up
23
TM/HM
0
Move Tutor
0
Egg Moves
34
Total

Level Up Moves (11)

Moves that Corvisquire learns naturally as it levels up.

PeckLevel: 1flying
3510035
Attacks the foe with a jabbing beak, etc.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
Power TripLevel: 1dark
2010010
It hits harder the more stat boosts the user has.
Hone ClawsLevel: 1dark
0015
Sharpens its claws to raise Attack and Accuracy.
Fury AttackLevel: 12normal
158520
Jabs the foe 2 to 5 times with sharp horns, etc.
PluckLevel: 16flying
6010020
Eats the foe's held Berry gaining its effect.
TauntLevel: 22dark
010020
Taunts the foe into only using attack moves.
Scary FaceLevel: 28normal
0010
Frightens with a scary face to sharply reduce Speed.
Drill PeckLevel: 34flying
8010020
A corkscrewing attack with the beak acting as a drill.
SwaggerLevel: 40normal
0015
Confuses the foe, but also sharply raises its Attack.
Brave BirdLevel: 46flying
12010015
A low altitude charge that also hurts the user.

TM/HM Moves (23)

Moves that Corvisquire can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Roostflying
000TM51
Restores the user's HP by half of its max HP.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Pluckflying
6010020TM88
Eats the foe's held Berry gaining its effect.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flyflying
09515HM02
Flies up on the first turn, then strikes the next turn.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.