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Corphish Moves & Learnsetin Pokémon Heart & Soul

water56 total moves

Complete moveset and learnset for Corphish in Pokémon Heart & Soul. Learn which moves Corphish can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

11
Level Up
40
TM/HM
0
Move Tutor
5
Egg Moves
56
Total

Level Up Moves (11)

Moves that Corphish learns naturally as it levels up.

BubbleLevel: 1water
010030
Attack using bubbles. May lower the foe's Speed.
HardenLevel: 7normal
0030
Stiffens the body's muscles to raise Defense.
Vise GripLevel: 10normal
5510030
Grips the foe with large and powerful pincers.
LeerLevel: 13normal
010030
Frightens the foes with a leer to lower Defense.
Bubble BeamLevel: 20water
6510020
Forcefully sprays bubbles that may lower Speed.
ProtectLevel: 23normal
0010
Evades attack, but may fail if used in succession.
Knock OffLevel: 26dark
010020
Knocks down the foe's held item to prevent its use.
TauntLevel: 32dark
010020
Taunts the foe into only using attack moves.
CrabhammerLevel: 35water
0010
Hammers with a pincer. Has a high critical-hit ratio.
Swords DanceLevel: 38normal
000
A fighting dance that sharply raises Attack.
GuillotineLevel: 44normal
1305
A powerful pincer attack that KOs if it hits.

Egg Moves (5)

Moves that Corphish can learn through breeding with compatible Pokémon.

Mud Sportground
0015
Covers the user in mud to weaken all Electric moves.
Endeavornormal
11005
Cuts foe's HP to equal user's HP.
False Swipenormal
4010040
Attack that leaves the foe with at least 1 HP.
Body Slamnormal
8510015
A full-body slam that may cause paralysis.
Ancient Powerrock
601005
Attack that may raise all stats.

TM/HM Moves (40)

Moves that Corphish can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
X Scissorbug
8010015TM81
Slashes the foe with crossed scythes, claws, etc.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.