Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Claydol Moves & Learnsetin Pokémon Heart & Soul

groundpsychic61 total moves

Complete moveset and learnset for Claydol in Pokémon Heart & Soul. Learn which moves Claydol can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
46
TM/HM
0
Move Tutor
0
Egg Moves
61
Total

Level Up Moves (15)

Moves that Claydol learns naturally as it levels up.

TeleportLevel: 1psychic
0020
A psychic move for fleeing from battle instantly.
ConfusionLevel: 1psychic
5010025
A psychic attack that may cause confusion.
HardenLevel: 1normal
0030
Stiffens the body's muscles to raise Defense.
Rapid SpinLevel: 1normal
010040
User spins and removes some effects, while upping speed.effects.
HardenLevel: 3normal
0030
Stiffens the body's muscles to raise Defense.
Rapid SpinLevel: 5normal
010040
User spins and removes some effects, while upping speed.effects.
Mud SlapLevel: 7ground
2010010
Hurls mud in the foe's face to reduce its accuracy.
PsybeamLevel: 11psychic
6510020
Fires a peculiar ray that may confuse the foe.
Rock TombLevel: 15rock
000
Stops the foe from moving with rocks and cuts Speed.
Self DestructLevel: 19normal
01005
Inflicts severe damage but makes the user faint.
Ancient PowerLevel: 25rock
601005
Attack that may raise all stats.
SandstormLevel: 31rock
0010
Causes a sandstorm that rages for several turns.
Hyper BeamLevel: 36normal
150905
Leaves the user immobile if target is not KO'd.
Cosmic PowerLevel: 42psychic
0020
Raises Defense and Sp. Def with a mystic power.
ExplosionLevel: 55normal
01005
Inflicts severe damage but makes the user faint.

TM/HM Moves (46)

Moves that Claydol can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Skill Swappsychic
0010TM48
The user swaps special abilities with the target.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Explosionnormal
01005TM64
Inflicts severe damage but makes the user faint.
Recyclenormal
0010TM67
Recycles a used item for one more use.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Rock Polishrock
0020TM69
Polishes the body to sharply raise Speed.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Gyro Ballsteel
11005TM74
A high-speed spin that does more damage to faster foes.
Stealth Rockrock
0020TM76
Sets floating stones that hurt a foe switching in.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.