Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Cinderace Moves & Learnsetin Pokémon Heart & Soul

fire41 total moves

Complete moveset and learnset for Cinderace in Pokémon Heart & Soul. Learn which moves Cinderace can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
26
TM/HM
0
Move Tutor
0
Egg Moves
41
Total

Level Up Moves (15)

Moves that Cinderace learns naturally as it levels up.

Pyro BallLevel: 0fire
120905
Launches a fiery ball at the target. It may cause a burn.
Pyro BallLevel: 1fire
120905
Launches a fiery ball at the target. It may cause a burn.
FeintLevel: 1normal
010010
Attack that hits foes using moves like Protect.
TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
EmberLevel: 1fire
4010025
A weak fire attack that may inflict a burn.
Quick AttackLevel: 1normal
4010030
An extremely fast attack that always strikes first.
Double KickLevel: 12fighting
3010030
A double-kicking attack that strikes the foe twice.
Flame ChargeLevel: 19fire
5010020
Attacks in a cloak of flames. Raises Speed.
AgilityLevel: 24psychic
0030
Relaxes the body to sharply boost Speed.
HeadbuttLevel: 30normal
7010015
A ramming attack that may cause flinching.
CounterLevel: 38fighting
110020
Retaliates any physical hit with double the power.
BounceLevel: 46flying
85855
Bounces up, then down the next turn. May paralyze.
Double EdgeLevel: 54normal
010015
A life-risking tackle that also hurts the user.
Court ChangeLevel: 62normal
010010
The user swaps effects on either side of the field.

TM/HM Moves (26)

Moves that Cinderace can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Overheatfire
0905TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Will O Wispfire
0015TM61
Inflicts a burn on the foe with intense fire.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.