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Chiyu Moves & Learnsetin Pokémon Heart & Soul

darkfire43 total moves

Complete moveset and learnset for Chiyu in Pokémon Heart & Soul. Learn which moves Chiyu can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

18
Level Up
25
TM/HM
0
Move Tutor
0
Egg Moves
43
Total

Level Up Moves (18)

Moves that Chiyu learns naturally as it levels up.

EmberLevel: 1fire
4010025
A weak fire attack that may inflict a burn.
SpiteLevel: 1ghost
010010
Spitefully cuts the PP of the foe's last move by 4.of foe's last move by 2-5.
Mean LookLevel: 1normal
005
Fixes the foe with a mean look that prevents escape.
Flame WheelLevel: 5fire
6010025
A fiery charge attack that may inflict a burn.
PaybackLevel: 10dark
5010010
Attack that gains power if the user moves last.
Will O WispLevel: 15fire
0015
Inflicts a burn on the foe with intense fire.
Flame ChargeLevel: 20fire
5010020
Attacks in a cloak of flames. Raises Speed.
IncinerateLevel: 25fire
010015
Burns up Berries and Gems preventing their use.
Confuse RayLevel: 30ghost
010010
A sinister ray that confuses the foe.
Nasty PlotLevel: 35dark
0020
Thinks bad thoughts to sharply boost Sp. Atk.
Dark PulseLevel: 40dark
8010015
Attacks with a horrible aura. May cause flinching.
Lava PlumeLevel: 45fire
8010015
Scarlet flames torch everything around the user.
RuinationLevel: 50dark
19010
Summons a ruinous disaster and cuts half the foe's HP.
BounceLevel: 55flying
85855
Bounces up, then down the next turn. May paralyze.
SwaggerLevel: 60normal
0015
Confuses the foe, but also sharply raises its Attack.
InfernoLevel: 65fire
100505
Powerful and sure to inflict a burn, but inaccurate.
MementoLevel: 70dark
0010
The user faints and harshly lowers foes Atk and Sp.Atk.
OverheatLevel: 75fire
0905
Allows a full-power attack, but sharply lowers Sp. Atk.

TM/HM Moves (25)

Moves that Chiyu can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Overheatfire
0905TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Will O Wispfire
0015TM61
Inflicts a burn on the foe with intense fire.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.