Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.
Chespin Moves & Learnsetin Pokémon Heart & Soul
grass• 60 total moves
Complete moveset and learnset for Chespin in Pokémon Heart & Soul. Learn which moves Chespin can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
14
Level Up
46
TM/HM
0
Move Tutor
0
Egg Moves
60
Total
Level Up Moves (14)
Moves that Chespin learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | 35 | 0 | 35 | ||
| Charges the foe with a full- body tackle. | ||||||
| GrowlLevel: 1Growl | normal | 0 | 100 | 40 | ||
| Growls cutely to reduce the foe's Attack. | ||||||
| Vine WhipLevel: 5Vine Whip | grass | 0 | 100 | 10 | ||
| Strikes the foe with slender, whiplike vines. | ||||||
| RolloutLevel: 8Rollout | rock | 30 | 90 | 20 | ||
| Attack lasting 5 turns with rising intensity. | ||||||
| BiteLevel: 11Bite | normal | 60 | 100 | 25 | ||
| Bites with vicious fangs. May cause flinching. | ||||||
| Leech SeedLevel: 15Leech Seed | grass | 0 | 90 | 10 | ||
| Plants a seed on the foe to steal HP on every turn. | ||||||
| Pin MissileLevel: 18Pin Missile | bug | 0 | 0 | 20 | ||
| Sharp pins are fired to strike 2 to 5 times. | ||||||
| Take DownLevel: 27Take Down | normal | 90 | 85 | 20 | ||
| A reckless charge attack that also hurts the user. | ||||||
| Seed BombLevel: 32Seed Bomb | grass | 80 | 100 | 15 | ||
| A barrage of hard seeds is fired at the foe. | ||||||
| Mud ShotLevel: 35Mud Shot | ground | 55 | 95 | 15 | ||
| Hurls mud at the foe and reduces Speed. | ||||||
| Bulk UpLevel: 39Bulk Up | fighting | 0 | 0 | 20 | ||
| Bulks up the body to boost both Attack and Defense. | ||||||
| Body SlamLevel: 42Body Slam | normal | 85 | 100 | 15 | ||
| A full-body slam that may cause paralysis. | ||||||
| Pain SplitLevel: 45Pain Split | normal | 0 | 0 | 20 | ||
| Adds the user and foe's HP, then shares them equally. | ||||||
| Wood HammerLevel: 48Wood Hammer | grass | 120 | 100 | 15 | ||
| Slams the body into a foe. The user gets hurt too. |
TM/HM Moves (46)
Moves that Chespin can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Focus PunchFocus Punch | fighting | 150 | 100 | 20 | TM01TM01 | |
| Powerful attack, moves last. The user flinches if hit. | ||||||
| RoarRoar | normal | 0 | 0 | 20 | TM05TM05 | |
| Switches the foe out or ends wild battle. | ||||||
| ToxicToxic | poison | 0 | 0 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| Bulk UpBulk Up | fighting | 0 | 0 | 20 | TM08TM08 | |
| Bulks up the body to boost both Attack and Defense. | ||||||
| Bullet SeedBullet Seed | grass | 0 | 100 | 30 | TM09TM09 | |
| Shoots 2 to 5 seeds in a row to strike the foe. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| TauntTaunt | dark | 0 | 100 | 20 | TM12TM12 | |
| Taunts the foe into only using attack moves. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| Giga DrainGiga Drain | grass | 0 | 100 | 25 | TM19TM19 | |
| Attack that steals half the damage inflicted. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| Solar BeamSolar Beam | grass | 120 | 100 | 10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| Iron TailIron Tail | steel | 100 | 75 | 15 | TM23TM23 | |
| Attacks with a rock-hard tail. May lower Defense. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| DigDig | ground | 100 | 100 | 10 | TM28TM28 | |
| Digs underground the first turn and strikes next turn. | ||||||
| Brick BreakBrick Break | fighting | 75 | 100 | 15 | TM31TM31 | |
| Destroys barriers such as REFLECT and causes damage. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| ReflectReflect | psychic | 0 | 0 | 20 | TM33TM33 | |
| Wall of light cuts physical damage for 5 turns. | ||||||
| Sludge BombSludge Bomb | poison | 90 | 100 | 10 | TM36TM36 | |
| Sludge is hurled to inflict damage. May also poison. | ||||||
| Rock TombRock Tomb | rock | 0 | 0 | 0 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| Aerial AceAerial Ace | 60 | 0 | 20 | TM40TM40 | ||
| An extremely speedy and unavoidable attack. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| Energy BallEnergy Ball | grass | 0 | 100 | 10 | TM53TM53 | |
| Draws power from nature to attack. May lower Sp. Def. | ||||||
| FlingFling | dark | 1 | 100 | 10 | TM56TM56 | |
| The effectiveness varies with the held item. | ||||||
| EndureEndure | normal | 0 | 0 | 10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| Drain PunchDrain Punch | fighting | 0 | 100 | 0 | TM60TM60 | |
| Attack that absorbs half the damage inflicted. | ||||||
| Shadow ClawShadow Claw | ghost | 70 | 100 | 15 | TM65TM65 | |
| Strikes with a shadow claw. High critical-hit ratio. | ||||||
| PaybackPayback | dark | 50 | 100 | 10 | TM66TM66 | |
| Attack that gains power if the user moves last. | ||||||
| Stone EdgeStone Edge | rock | 100 | 80 | 5 | TM71TM71 | |
| Stabs the foe with stones. High critical-hit ratio. | ||||||
| Gyro BallGyro Ball | steel | 1 | 100 | 5 | TM74TM74 | |
| A high-speed spin that does more damage to faster foes. | ||||||
| Swords DanceSwords Dance | normal | 0 | 0 | 0 | TM75TM75 | |
| A fighting dance that sharply raises Attack. | ||||||
| Rock SlideRock Slide | rock | 75 | 90 | 10 | TM80TM80 | |
| Hits the foe with an avalanche of rocks. | ||||||
| Sleep TalkSleep Talk | normal | 0 | 0 | 10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| Natural GiftNatural Gift | normal | 1 | 100 | 15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| Poison JabPoison Jab | poison | 80 | 100 | 20 | TM84TM84 | |
| A stabbing attack that may poison the foe. | ||||||
| Grass KnotGrass Knot | grass | 1 | 100 | 20 | TM86TM86 | |
| A snare attack that does more damage to heavier foes. | ||||||
| SwaggerSwagger | normal | 0 | 0 | 15 | TM87TM87 | |
| Confuses the foe, but also sharply raises its Attack. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| CutCut | normal | 50 | 95 | 30 | HM01HM01 | |
| Cuts the foe with sharp scythes, claws, etc. | ||||||
| StrengthStrength | normal | 80 | 100 | 15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| FlashFlash | normal | 0 | 0 | 20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
| Rock SmashRock Smash | fighting | 0 | 100 | 15 | HM06HM06 | |
| A rock-crushing attack that may lower Defense. |
Related Guides