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Cherubi Moves & Learnsetin Pokémon Heart & Soul

grass35 total moves

Complete moveset and learnset for Cherubi in Pokémon Heart & Soul. Learn which moves Cherubi can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

10
Level Up
25
TM/HM
0
Move Tutor
0
Egg Moves
35
Total

Level Up Moves (10)

Moves that Cherubi learns naturally as it levels up.

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
GrowthLevel: 7normal
000
Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk.
Leech SeedLevel: 10grass
09010
Plants a seed on the foe to steal HP on every turn.
Helping HandLevel: 13normal
0020
Boosts the power of ally recipient's moves.
Magical LeafLevel: 19grass
60020
Attacks with a strange leaf that cannot be evaded.
Sunny DayLevel: 22fire
005
Boosts the power of Fire- type moves for 5 turns.
Worry SeedLevel: 28grass
010010
Plants a seed on the foe giving it Insomnia.
Take DownLevel: 31normal
908520
A reckless charge attack that also hurts the user.
Solar BeamLevel: 37grass
12010010
Absorbs light in one turn, then attacks next turn.
Lucky ChantLevel: 40normal
0030
Prevents the foe from landing critical hits.

TM/HM Moves (25)

Moves that Cherubi can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Bullet Seedgrass
010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.